Difference between revisions of "E1M10: Sewers (Xbox Doom)"

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m (Factual inaccuracy. E1M10 simply doesn't exist in the XBox 360 version of Doom. I have the actual file it uses, and it's not there.)
m (rm duped word)
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{{Console Doom}}
 
{{map|slot=E1M10}}
 
{{map|slot=E1M10}}
{{Console Doom}}
+
'''E1M10: Sewers''' is a [[secret map]] exclusive to the [[Xbox]] version of [[Ultimate Doom]], included with the [[Xbox]] Collector's Editions of [[Doom 3]] and [[Doom 3: Resurrection of Evil]].  It can be accessed in [[Knee-Deep in the Dead]] from [[E1M1: Hangar (Doom)|E1M1: Hangar]], and contains several textures and monsters not originally featured in the episode, such as [[lost soul]]s and [[cacodemon]]s.  [[Baron of Hell|Barons of Hell]] also appear as normal enemies, even though they were originally only fought in the episode as bosses in [[E1M8: Phobos Anomaly (Doom)|E1M8: Phobos Anomaly]].  It uses the [[Doom music|music]] track "I Sawed the Demons."
'''E1M10: Sewers''' is a secret map exclusive to the [[Xbox]] version of [[Ultimate Doom]], included with the [[Xbox]] Collector's Editions of [[Doom 3]] and [[Doom 3: Resurrection of Evil]].  It can be accessed in [[Knee-Deep in the Dead]] from [[E1M1: Hangar (Doom)|E1M1: Hangar]], and contains several textures and monsters not originally featured in the episode, such as [[Lost Soul]]s and [[Cacodemon]]s.  [[Baron of Hell|Barons of Hell]] also appear as normal enemies, even though they were originally only fought in the episode as bosses in [[E1M8: Phobos Anomaly (Doom)|E1M8: Phobos Anomaly]].  It uses the [[Doom music|music]] track "I Sawed the Demons."
 
  
 
Unusually, completing this level takes the player ''back'' to E1M1: Hangar.
 
Unusually, completing this level takes the player ''back'' to E1M1: Hangar.
  
It was originally a [[1994 level]], contained in the file SEWERS.WAD, intended for a nine-level episode replacement, and was designed by David Calvin, lead programmer of the Doom 3 port with Vicarious Visions, alongside David Blanshine. A bugfixed PC version can be downloaded at [[ClassicDoom.com]] alongside the Xbox version; in both cases, the level is located on [[:Category:E3M1|E3M1]].  The original version is also available on the [[idgames archive]] on the 1994 compilations WADPAK2.WAD (as [[:Category:E3M7|E3M7]]) and NEWDOOM.WAD (as [[:Category:E2M3|E2M3]],) but was not available on the archive standalone until 2005.
+
It was originally a [[1994 level]], contained in the file SEWERS.WAD, intended for a nine-level episode replacement, and was designed by David Calvin, lead programmer of the Doom 3 port with Vicarious Visions, alongside David Blanshine. A bugfixed PC version can be downloaded at [[ClassicDoom.com]] alongside the Xbox version; in both cases, the level is located on [[:Category:E3M1|E3M1]].  The original version is also available on ''[[Maximum Doom]]'' as a standalone WAD. It has been available on the [[idgames archive]] as part of the [[Timeline of mod releases|1994]] compilations WADPAK2.WAD (as [[:Category:E3M7|E3M7]]) and NEWDOOM.WAD (as [[:Category:E2M3|E2M3]]), and as a standalone level since 2005.
  
 
This level is ''not'' playable in the [[Xbox 360]] version of Doom, as it is not included in the IWAD, nor is there a switch that would lead to it.
 
This level is ''not'' playable in the [[Xbox 360]] version of Doom, as it is not included in the IWAD, nor is there a switch that would lead to it.
  
 
== Walkthrough ==
 
== Walkthrough ==
 
+
[[File:E1M10_map.png|thumb|300x300px|Map of Sewers]]
[[Image:E1M10_map.png|thumb|300px|Map of E1M10]]
+
{{Map spots}}
: Letters in ''italics'' refer to marked spots on the map.  [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
 
  
 
===Essentials===
 
===Essentials===
Line 19: Line 18:
  
 
===Secrets===
 
===Secrets===
# To the north of the blue key door is a room containing a single [[barrel]], five sets of [[shell]]s, ten [[armor bonus]]es, and pairs of [[trooper]]s, [[sergeant]]s, and [[Lost Soul]]s.  A section of wall in the northwest is aligned a few pixels lower than the rest.  This wall can be walked through to reveal a closet containing a [[soul sphere]]. ('''sector 62''')
+
# To the north of the blue key door is a room containing a single [[barrel]], five sets of [[shell]]s, ten [[armor bonus]]es, and pairs of [[trooper]]s, [[sergeant]]s, and [[lost soul]]s.  A section of wall in the northwest is aligned a few pixels lower than the rest.  This wall can be walked through to reveal a closet containing a [[soul sphere]]. ('''sector 62''')
  
 
===Bugs===
 
===Bugs===
As indicated at the head of this article, completing this level returns you to E1M1: Hangar rather than the level after it ([[E1M2: Nuclear Plant (Doom)|E1M2: Nuclear Plant]].)
+
As indicated at the head of this article, completing this level returns you to E1M1: Hangar rather than the level after it ([[E1M2: Nuclear Plant (Doom)|E1M2: Nuclear Plant]]).
  
 
On the [[intermission screen]], the blood splat for this level appears outside the boundary of the map.
 
On the [[intermission screen]], the blood splat for this level appears outside the boundary of the map.
Line 31: Line 30:
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
 
+
<gallery mode=nolines widths=160px>
<gallery>
+
|
Image: |  
 
 
</gallery>
 
</gallery>
  
Line 51: Line 49:
  
 
== Deathmatch ==
 
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains six spawn points:
 +
# facing east. ('''thing 357''')
 +
# facing east. ('''thing 358''')
 +
# facing east. ('''thing 359''')
 +
# facing east. ('''thing 360''')
 +
# facing east. ('''thing 361''')
 +
# facing east. ('''thing 362''')
  
 
== Statistics ==
 
== Statistics ==
 
 
===Map data===
 
===Map data===
{| {{prettytable}}
+
{{mapdata|
|[[Things]]||418
+
  things=418|
|-
+
  vertexes=1040|
|[[Vertex]]es||902
+
  linedefs=1099|
|-
+
  sidedefs=1425|
|[[Linedefs]]||1099
+
  sectors=195|
|-
+
  vertexbefore=902}}
|[[Sidedefs]]||1425
 
|-
 
|[[Sectors]]||195
 
|}
 
  
 
===Things===
 
===Things===
{| {{prettytable}}
+
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]]
+
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 
|-
 
|-
|[[Arachnotron]]s|| || ||
+
![[Monster|Monsters]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Arch-Vile]]s|| || ||  
+
|style="text-align: left;"|[[Zombieman]]||18||18||48
 
|-
 
|-
|[[Baron of Hell|Barons of Hell]]|| || ||  
+
|style="text-align: left;"|[[Shotgun guy]]||13||13||49
 
|-
 
|-
|[[Cacodemon]]s|| || ||  
+
|style="text-align: left;"|[[Imp]]||38||38||49
 
|-
 
|-
|[[Chaingunner]]s|| || ||  
+
|style="text-align: left;"|[[Lost soul]]||colspan="3"|34
 
|-
 
|-
|[[Commander Keen]]s|| || ||  
+
|style="text-align: left;"|[[Demon]]||19||19||22
 
|-
 
|-
|[[Cyberdemon]]s|| || ||  
+
|style="text-align: left;"|[[Spectre]]||13||13||16
 
|-
 
|-
|[[Demon]]s|| || ||  
+
|style="text-align: left;"|[[Cacodemon]]||colspan="3"|6
 
|-
 
|-
|[[Hell Knight]]s|| || ||  
+
|style="text-align: left;"|[[Baron of Hell]]||colspan="3"|2
 
|-
 
|-
|[[Icon of Sin]]|| || ||
+
![[Weapon|Weapons]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Imp]]s|| || ||  
+
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 
|-
 
|-
|[[Lost Soul]]s|| || ||
+
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Mancubus|Mancubi]]|| || ||
+
|style="text-align: left;"|[[Clip]]||colspan="3"|18
 
|-
 
|-
|[[Pain Elemental]]s|| || ||  
+
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|9
 
|-
 
|-
|[[Revenant]]s|| || ||  
+
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|16
 
|-
 
|-
|[[Sergeant]]s|| || ||  
+
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|12
 
|-
 
|-
|[[Spectre]]s|| || ||
+
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Spider Mastermind]]s|| || ||  
+
|style="text-align: left;"|[[Stimpack]]||8||8||13
 
|-
 
|-
|[[Trooper]]s|| || ||  
+
|style="text-align: left;"|[[Medikit]]||colspan="3"|11
 
|-
 
|-
|[[Wolfenstein SS]]|| || ||
+
|style="text-align: left;"|[[Armor]]||colspan="3"|2
 
|-
 
|-
![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Armor bonus]]es|| || ||  
+
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|35
 
|-
 
|-
|[[Backpack]]s|| || ||  
+
|style="text-align: left;"|[[Health bonus]]||colspan="3"|37
 
|-
 
|-
|[[Berserk pack]]s|| || ||  
+
|style="text-align: left;"|[[Supercharge]]||colspan="3"|1
 
|-
 
|-
|[[Combat armor|Blue armor]]s|| || ||
+
![[Key|Keys]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Computer map]]s|| || ||  
+
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|-
 
|-
|[[Security armor|Green armor]]s|| || ||  
+
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 
|-
 
|-
|[[Health bonus]]es|| || ||
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Blur artifact|Invisibilities]]|| || ||  
+
|style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|14
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 
|-
 
|-
|[[Invulnerability|Invulnerabilities]]|| || ||
+
!Monsters!!1-2!!3!!4-5
 
|-
 
|-
|[[Light amplification visor|Light goggles]]|| || ||  
+
|style="text-align: left;"|Zombieman||18||18||48
 
|-
 
|-
|[[Medikit]]s|| || ||  
+
|style="text-align: left;"|Shotgun guy||13||13||49
 
|-
 
|-
|[[Megasphere]]s|| || ||  
+
|style="text-align: left;"|Imp||38||38||49
 
|-
 
|-
|[[Radiation suit]]s|| || ||  
+
|style="text-align: left;"|Lost soul||colspan="3"|34
 
|-
 
|-
|[[Soul Sphere]]s|| || ||  
+
|style="text-align: left;"|Demon||19||19||22
 
|-
 
|-
|[[Stimpack]]s|| || ||  
+
|style="text-align: left;"|Spectre||13||13||16
 
|-
 
|-
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Cacodemon||colspan="3"|6
 
|-
 
|-
|[[Chainsaw]]s|| || ||  
+
|style="text-align: left;"|Baron of Hell||colspan="3"|2
 
|-
 
|-
|[[Shotgun]]s|| || ||
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|[[Super shotgun]]s|| || ||  
+
|style="text-align: left;"|Chaingun||colspan="3"|1
 
|-
 
|-
|[[Chaingun]]s|| || ||
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
|[[Rocket launcher]]s|| || ||  
+
|style="text-align: left;"|Clip||colspan="3"|18
 
|-
 
|-
|[[Plasma rifle]]s|| || ||  
+
|style="text-align: left;"|Box of bullets||colspan="3"|9
 
|-
 
|-
|[[BFG 9000]]s|| || ||  
+
|style="text-align: left;"|4 shotgun shells||colspan="3"|16
 
|-
 
|-
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Box of shotgun shells||colspan="3"|12
 
|-
 
|-
|[[Ammo clip]]s|| || ||
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|[[Box of ammo|Bullet boxes]]|| || ||  
+
|style="text-align: left;"|Stimpack||8||8||13
 
|-
 
|-
|[[Shotgun shells|Shell]]s|| || ||  
+
|style="text-align: left;"|Medikit||colspan="3"|11
 
|-
 
|-
|[[Box of shells|Shell boxes]]|| || ||  
+
|style="text-align: left;"|Armor||colspan="3"|2
 
|-
 
|-
|[[Rocket]]s|| || ||
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Box of rockets|Rocket boxes]]|| || ||  
+
|style="text-align: left;"|Armor bonus||colspan="3"|35
 
|-
 
|-
|[[Cell]]s|| || ||  
+
|style="text-align: left;"|Health bonus||colspan="3"|37
 
|-
 
|-
|[[Bulk cell]]s|| || ||  
+
|style="text-align: left;"|Supercharge||colspan="3"|1
 
|-
 
|-
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
+
!Keys!!1-2!!3!!4-5
 
|-
 
|-
|Blue cards|| || ||  
+
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|-
 
|-
|Blue skulls|| || ||  
+
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 
|-
 
|-
|Red cards|| || ||
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|Red skulls|| || ||  
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
|Yellow cards|| || ||
+
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|6
|-
 
|Yellow skulls|| || ||  
 
 
|-
 
|-
 +
|style="text-align: left;"|Exploding barrel||colspan="3"|14
 
|}
 
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==
Line 200: Line 210:
  
 
== See also ==
 
== See also ==
 
+
* [[MAP33: Betray (Xbox Doom II)|MAP33: Betray]]
*  
 
  
 
== Sources ==
 
== Sources ==
Line 212: Line 221:
 
* {{idgames|id=273|title=wadpak2.zip}} - The original version appears in this compilation as [[:Category:E3M7|E3M7]].
 
* {{idgames|id=273|title=wadpak2.zip}} - The original version appears in this compilation as [[:Category:E3M7|E3M7]].
 
* {{idgames|id=313|title=NEWDOOM.WAD}} - The original version appears in this compilation as [[:Category:E2M3|E2M3]].
 
* {{idgames|id=313|title=NEWDOOM.WAD}} - The original version appears in this compilation as [[:Category:E2M3|E2M3]].
 +
 +
{{Console exclusive levels}}
 +
 
[[Category:David Calvin levels]]
 
[[Category:David Calvin levels]]
 
[[Category:David Blanshine levels]]
 
[[Category:David Blanshine levels]]
[[Category:Levels by name|Sewers (Xbox Doom)]]
 

Revision as of 16:18, 30 January 2020

Jaguar, 3DO and GBA Doom maps
PlayStation and Saturn Doom maps
Xbox Doom maps
Other consoles
This level occupies the map slot E1M10. For other maps which occupy this slot, see Category:E1M10.

E1M10: Sewers is a secret map exclusive to the Xbox version of Ultimate Doom, included with the Xbox Collector's Editions of Doom 3 and Doom 3: Resurrection of Evil. It can be accessed in Knee-Deep in the Dead from E1M1: Hangar, and contains several textures and monsters not originally featured in the episode, such as lost souls and cacodemons. Barons of Hell also appear as normal enemies, even though they were originally only fought in the episode as bosses in E1M8: Phobos Anomaly. It uses the music track "I Sawed the Demons."

Unusually, completing this level takes the player back to E1M1: Hangar.

It was originally a 1994 level, contained in the file SEWERS.WAD, intended for a nine-level episode replacement, and was designed by David Calvin, lead programmer of the Doom 3 port with Vicarious Visions, alongside David Blanshine. A bugfixed PC version can be downloaded at ClassicDoom.com alongside the Xbox version; in both cases, the level is located on E3M1. The original version is also available on Maximum Doom as a standalone WAD. It has been available on the idgames archive as part of the 1994 compilations WADPAK2.WAD (as E3M7) and NEWDOOM.WAD (as E2M3), and as a standalone level since 2005.

This level is not playable in the Xbox 360 version of Doom, as it is not included in the IWAD, nor is there a switch that would lead to it.

Walkthrough

Map of Sewers
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. To the north of the blue key door is a room containing a single barrel, five sets of shells, ten armor bonuses, and pairs of troopers, sergeants, and lost souls. A section of wall in the northwest is aligned a few pixels lower than the rest. This wall can be walked through to reveal a closet containing a soul sphere. (sector 62)

Bugs

As indicated at the head of this article, completing this level returns you to E1M1: Hangar rather than the level after it (E1M2: Nuclear Plant).

On the intermission screen, the blood splat for this level appears outside the boundary of the map.

In the Xbox version of the level, the hole in the yellow keycard room consists of two sectors, both tagged to a linedef marked as type 18 (floor raise to next higher floor,) one of which houses the keycard. However, there are no higher floors adjacent to this sector, so it remains stationary. This prevents you from obtaining the yellow keycard if you activate the switch from above instead of dropping in first. This bug also creates an illusio-pit located in the same sector, just big enough for the player to fall into. In both cases, it will become impossible to finish the level. In the PC version of this level, these two sectors are joined together as one, allowing the keycard to be obtained if the switch is activated from above, and removing the invisible pit.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

There are currently no records for this map on any demo site.

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains six spawn points:

  1. facing east. (thing 357)
  2. facing east. (thing 358)
  3. facing east. (thing 359)
  4. facing east. (thing 360)
  5. facing east. (thing 361)
  6. facing east. (thing 362)

Statistics

Map data

Things 418
Vertices 1040*
Linedefs 1099
Sidedefs 1425
Sectors 195
* The vertex count without the effect of node building is 902.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links

Console Doom - Exclusive levels
Atari Jaguar, 3DO, Game Boy Advance:
Game Boy Advance deathmatch:
Sony PlayStation, Sega Saturn:
Xbox Doom and Doom II:
Former exclusives: