Difference between revisions of "E1M10: Sewers (Xbox Doom)"

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{{map|slot=E1M10}}
 
{{map|slot=E1M10}}
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{{Knee-Deep in the Dead}}
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'''E1M10: Sewers''' is a secret map exclusive to the [[Xbox]] version of [[Ultimate Doom]], included with the [[Xbox]] Collector's Editions of [[Doom 3]] and [[Doom 3: Resurrection of Evil]].  It can be accessed in [[Knee-Deep in the Dead]] from [[E1M1: Hangar (Doom)|E1M1: Hangar]], and contains several textures and monsters not originally featured in the episode, such as [[Lost Soul]]s, [[Cacodemon]]s.  [[Baron of Hell|Barons of Hell]] also appear as normal enemies, even though they were originally only fought in the episode as bosses in [[E1M8: Phobos Anomaly (Doom|E1M8: Phobos Anomaly]].  It was originally a [[1994 level]] intended for a nine-level episode replacement, and was designed by David Calvin, lead programmer of the Doom 3 port with Vicarious Visions, alongside David Blanshine.  It uses the [[Doom music|music]] track "I Sawed the Demons." A bugfixed PC version can be downloaded at [[ClassicDoom.com]] alongside the Xbox version; in both cases, the level is located on [[:Category:E3M1|E3M1]].
  
The level E1M10 is a bonus level found in the Xbox Doom 3 Collectors edition and the Xbox Doom 3 Ressurection of Evil games. The levels origins come from the level being a wad(Wad being any custome-made level for doom) in Doom.How and why Id chose this level is unknown.The level is accsessed by a secret switch on the level E1M1, the switch being located on a wall being located in the courtyard of the level.
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Unusually, completing this level takes the player ''back'' to E1M1: Hangar.
  
The mood of the level is not truely fitting the mood of the episode,yet it feels more appropriate for episode 2:The Shores of Hell.The levels center of attention is in the sewer tunnels, which are like a catacombe in a dungeon. The music is the same as E2M1, and has textures found in the same episode,The Shores Of Hell. The level has enemies also in episode 2, like The lost Soul,Caccodemon,and the Baron(even though the Barons are found in episode 1, they are fought as bosses). The level requires going back and forth to unlock keykard doors,to get keycards,etc. An important note: once the level is complete, you return to level E1M1.Also, there is no animation on the interrmission screen showing the level, the arrow points to a blank space.
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== Walkthrough ==
 +
 
 +
[[Image:E1M10_map.png|thumb|300px|Map of E1M10]]
 +
: Letters in ''italics'' refer to marked spots on the map.  [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
 +
 
 +
===Essentials===
 +
 
 +
===Other points of interest===
 +
 
 +
===Secrets===
 +
# To the north of the blue key door is a room containing a single [[barrel]], five sets of [[shell]]s, ten [[armor bonus]]es, and pairs of [[trooper]]s, [[sergeants]], and [[Lost Soul]]s. A section of wall in the northwest is aligned a few pixels lower than the rest.  This wall can be walked through to reveal a closet containing a [[soul sphere]]. ('''sector 62''')
 +
 
 +
===Bugs===
 +
As indicated at the head of this article, completing this level returns the player to E1M1: Hangar rather than the level after it ([[E1M2: Nuclear Plant (Doom)|E1M2: Nuclear Plant]].)
 +
 
 +
On the [[intermission screen]], the blood splat for this level appears outside the boundary of the map.
 +
 
 +
In the Xbox version of the level, the hole in the yellow keycard room consists of two sectors, both tagged to a [[linedef]] marked as type 18 (floor raise to next higher floor,) one of which houses the keycard. However, there are no higher floors adjacent to this sector, so it remains stationary. This prevents you from obtaining the yellow keycard if you activate the switch from above instead of dropping in first.  This bug also creates an [[illusio-pit]] located in the same sector, just big enough for the player to fall into. In both cases, it will become impossible to finish the level.  In the PC version of this level, these two sectors are joined together as one, allowing the keycard to be obtained if the switch is activated from above, and removing the invisible pit.
 +
 
 +
===Demo files===
 +
*
 +
 
 +
== Areas / screenshots ==
 +
 
 +
<gallery>
 +
Image: |
 +
</gallery>
 +
 
 +
== Speedrunning ==
 +
 
 +
===Routes and tricks===
 +
 
 +
===Current records===
 +
There are currently no records for this map on any demo site.
 +
 
 +
===Miscellaneous demos===
 +
{| {{prettytable}}
 +
!Run||Time||Player||Date||File||Notes
 +
|-
 +
| || || || ||[ftp://.zip .zip]||
 +
|}
 +
 
 +
== Deathmatch ==
 +
 
 +
== Statistics ==
 +
 
 +
===Map data===
 +
{| {{prettytable}}
 +
|[[Things]]||418
 +
|-
 +
|[[Vertex]]es||902
 +
|-
 +
|[[Linedefs]]||1099
 +
|-
 +
|[[Sidedefs]]||1425
 +
|-
 +
|[[Sectors]]||195
 +
|}
 +
 
 +
===Things===
 +
{| {{prettytable}}
 +
![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]]
 +
|-
 +
|[[Arachnotron]]s|| || ||
 +
|-
 +
|[[Arch-Vile]]s|| || ||
 +
|-
 +
|[[Baron of Hell|Barons of Hell]]|| || ||
 +
|-
 +
|[[Cacodemon]]s|| || ||
 +
|-
 +
|[[Chaingunner]]s|| || ||
 +
|-
 +
|[[Commander Keen]]s|| || ||
 +
|-
 +
|[[Cyberdemon]]s|| || ||
 +
|-
 +
|[[Demon]]s|| || ||
 +
|-
 +
|[[Hell Knight]]s|| || ||
 +
|-
 +
|[[Icon of Sin]]|| || ||
 +
|-
 +
|[[Imp]]s|| || ||
 +
|-
 +
|[[Lost Soul]]s|| || ||
 +
|-
 +
|[[Mancubus|Mancubi]]|| || ||
 +
|-
 +
|[[Pain Elemental]]s|| || ||
 +
|-
 +
|[[Revenant]]s|| || ||
 +
|-
 +
|[[Sergeant]]s|| || ||
 +
|-
 +
|[[Spectre]]s|| || ||
 +
|-
 +
|[[Spider Mastermind]]s|| || ||
 +
|-
 +
|[[Trooper]]s|| || ||
 +
|-
 +
|[[Wolfenstein SS]]|| || ||
 +
|-
 +
![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM
 +
|-
 +
|[[Armor bonus]]es|| || ||
 +
|-
 +
|[[Backpack]]s|| || ||
 +
|-
 +
|[[Berserk pack]]s|| || ||
 +
|-
 +
|[[Combat armor|Blue armor]]s|| || ||
 +
|-
 +
|[[Computer map]]s|| || ||
 +
|-
 +
|[[Security armor|Green armor]]s|| || ||
 +
|-
 +
|[[Health bonus]]es|| || ||
 +
|-
 +
|[[Blur artifact|Invisibilities]]|| || ||
 +
|-
 +
|[[Invulnerability|Invulnerabilities]]|| || ||
 +
|-
 +
|[[Light amplification visor|Light goggles]]|| || ||
 +
|-
 +
|[[Medikit]]s|| || ||
 +
|-
 +
|[[Megasphere]]s|| || ||
 +
|-
 +
|[[Radiation suit]]s|| || ||
 +
|-
 +
|[[Soul Sphere]]s|| || ||
 +
|-
 +
|[[Stimpack]]s|| || ||
 +
|-
 +
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
 +
|-
 +
|[[Chainsaw]]s|| || ||
 +
|-
 +
|[[Shotgun]]s|| || ||
 +
|-
 +
|[[Super shotgun]]s|| || ||
 +
|-
 +
|[[Chaingun]]s|| || ||
 +
|-
 +
|[[Rocket launcher]]s|| || ||
 +
|-
 +
|[[Plasma rifle]]s|| || ||
 +
|-
 +
|[[BFG 9000]]s|| || ||
 +
|-
 +
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
 +
|-
 +
|[[Ammo clip]]s|| || ||
 +
|-
 +
|[[Box of ammo|Bullet boxes]]|| || ||
 +
|-
 +
|[[Shotgun shells|Shell]]s|| || ||
 +
|-
 +
|[[Box of shells|Shell boxes]]|| || ||
 +
|-
 +
|[[Rocket]]s|| || ||
 +
|-
 +
|[[Box of rockets|Rocket boxes]]|| || ||
 +
|-
 +
|[[Cell]]s|| || ||
 +
|-
 +
|[[Bulk cell]]s|| || ||
 +
|-
 +
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
 +
|-
 +
|Blue cards|| || ||
 +
|-
 +
|Blue skulls|| || ||
 +
|-
 +
|Red cards|| || ||
 +
|-
 +
|Red skulls|| || ||
 +
|-
 +
|Yellow cards|| || ||
 +
|-
 +
|Yellow skulls|| || ||
 +
|-
 +
|}
 +
 
 +
== Technical information ==
 +
 
 +
== Inspiration and development ==
 +
 
 +
== Trivia ==
 +
 
 +
== See also ==
 +
 
 +
*
  
 
== Sources ==
 
== Sources ==
 +
 
* [http://classicdoom.com/xboxspec.htm "PC editions of bonus maps in Xbox Ultimate Doom and Doom II"] at [[ClassicDoom.com]]
 
* [http://classicdoom.com/xboxspec.htm "PC editions of bonus maps in Xbox Ultimate Doom and Doom II"] at [[ClassicDoom.com]]
 +
 +
== External links ==
 +
 +
*
  
 
[[Category:Xbox Doom levels]]
 
[[Category:Xbox Doom levels]]
 
[[Category:David Calvin levels]]
 
[[Category:David Calvin levels]]
 
[[Category:David Blanshine levels]]
 
[[Category:David Blanshine levels]]
 +
[[Category:Levels by name|Sewers (Doom)]]

Revision as of 03:57, 28 June 2007

This level occupies the map slot E1M10. For other maps which occupy this slot, see Category:E1M10.
Ultimate Doom maps
The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

E1M10: Sewers is a secret map exclusive to the Xbox version of Ultimate Doom, included with the Xbox Collector's Editions of Doom 3 and Doom 3: Resurrection of Evil. It can be accessed in Knee-Deep in the Dead from E1M1: Hangar, and contains several textures and monsters not originally featured in the episode, such as Lost Souls, Cacodemons. Barons of Hell also appear as normal enemies, even though they were originally only fought in the episode as bosses in E1M8: Phobos Anomaly. It was originally a 1994 level intended for a nine-level episode replacement, and was designed by David Calvin, lead programmer of the Doom 3 port with Vicarious Visions, alongside David Blanshine. It uses the music track "I Sawed the Demons." A bugfixed PC version can be downloaded at ClassicDoom.com alongside the Xbox version; in both cases, the level is located on E3M1.

Unusually, completing this level takes the player back to E1M1: Hangar.

Walkthrough

Map of E1M10
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. To the north of the blue key door is a room containing a single barrel, five sets of shells, ten armor bonuses, and pairs of troopers, sergeants, and Lost Souls. A section of wall in the northwest is aligned a few pixels lower than the rest. This wall can be walked through to reveal a closet containing a soul sphere. (sector 62)

Bugs

As indicated at the head of this article, completing this level returns the player to E1M1: Hangar rather than the level after it (E1M2: Nuclear Plant.)

On the intermission screen, the blood splat for this level appears outside the boundary of the map.

In the Xbox version of the level, the hole in the yellow keycard room consists of two sectors, both tagged to a linedef marked as type 18 (floor raise to next higher floor,) one of which houses the keycard. However, there are no higher floors adjacent to this sector, so it remains stationary. This prevents you from obtaining the yellow keycard if you activate the switch from above instead of dropping in first. This bug also creates an illusio-pit located in the same sector, just big enough for the player to fall into. In both cases, it will become impossible to finish the level. In the PC version of this level, these two sectors are joined together as one, allowing the keycard to be obtained if the switch is activated from above, and removing the invisible pit.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

There are currently no records for this map on any demo site.

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 418
Vertexes 902
Linedefs 1099
Sidedefs 1425
Sectors 195

Things

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
Keys ITYTD and HNTR HMP UV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

Technical information

Inspiration and development

Trivia

See also

Sources

External links