Difference between revisions of "E1M10: Sewers (Xbox Doom)"
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{{map|slot=E1M10}} | {{map|slot=E1M10}} | ||
+ | {{Knee-Deep in the Dead}} | ||
+ | '''E1M10: Sewers''' is a secret map exclusive to the [[Xbox]] version of [[Ultimate Doom]], included with the [[Xbox]] Collector's Editions of [[Doom 3]] and [[Doom 3: Resurrection of Evil]]. It can be accessed in [[Knee-Deep in the Dead]] from [[E1M1: Hangar (Doom)|E1M1: Hangar]], and contains several textures and monsters not originally featured in the episode, such as [[Lost Soul]]s, [[Cacodemon]]s. [[Baron of Hell|Barons of Hell]] also appear as normal enemies, even though they were originally only fought in the episode as bosses in [[E1M8: Phobos Anomaly (Doom|E1M8: Phobos Anomaly]]. It was originally a [[1994 level]] intended for a nine-level episode replacement, and was designed by David Calvin, lead programmer of the Doom 3 port with Vicarious Visions, alongside David Blanshine. It uses the [[Doom music|music]] track "I Sawed the Demons." A bugfixed PC version can be downloaded at [[ClassicDoom.com]] alongside the Xbox version; in both cases, the level is located on [[:Category:E3M1|E3M1]]. | ||
− | + | Unusually, completing this level takes the player ''back'' to E1M1: Hangar. | |
− | + | == Walkthrough == | |
+ | |||
+ | [[Image:E1M10_map.png|thumb|300px|Map of E1M10]] | ||
+ | : Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]]. | ||
+ | |||
+ | ===Essentials=== | ||
+ | |||
+ | ===Other points of interest=== | ||
+ | |||
+ | ===Secrets=== | ||
+ | # To the north of the blue key door is a room containing a single [[barrel]], five sets of [[shell]]s, ten [[armor bonus]]es, and pairs of [[trooper]]s, [[sergeants]], and [[Lost Soul]]s. A section of wall in the northwest is aligned a few pixels lower than the rest. This wall can be walked through to reveal a closet containing a [[soul sphere]]. ('''sector 62''') | ||
+ | |||
+ | ===Bugs=== | ||
+ | As indicated at the head of this article, completing this level returns the player to E1M1: Hangar rather than the level after it ([[E1M2: Nuclear Plant (Doom)|E1M2: Nuclear Plant]].) | ||
+ | |||
+ | On the [[intermission screen]], the blood splat for this level appears outside the boundary of the map. | ||
+ | |||
+ | In the Xbox version of the level, the hole in the yellow keycard room consists of two sectors, both tagged to a [[linedef]] marked as type 18 (floor raise to next higher floor,) one of which houses the keycard. However, there are no higher floors adjacent to this sector, so it remains stationary. This prevents you from obtaining the yellow keycard if you activate the switch from above instead of dropping in first. This bug also creates an [[illusio-pit]] located in the same sector, just big enough for the player to fall into. In both cases, it will become impossible to finish the level. In the PC version of this level, these two sectors are joined together as one, allowing the keycard to be obtained if the switch is activated from above, and removing the invisible pit. | ||
+ | |||
+ | ===Demo files=== | ||
+ | * | ||
+ | |||
+ | == Areas / screenshots == | ||
+ | |||
+ | <gallery> | ||
+ | Image: | | ||
+ | </gallery> | ||
+ | |||
+ | == Speedrunning == | ||
+ | |||
+ | ===Routes and tricks=== | ||
+ | |||
+ | ===Current records=== | ||
+ | There are currently no records for this map on any demo site. | ||
+ | |||
+ | ===Miscellaneous demos=== | ||
+ | {| {{prettytable}} | ||
+ | !Run||Time||Player||Date||File||Notes | ||
+ | |- | ||
+ | | || || || ||[ftp://.zip .zip]|| | ||
+ | |} | ||
+ | |||
+ | == Deathmatch == | ||
+ | |||
+ | == Statistics == | ||
+ | |||
+ | ===Map data=== | ||
+ | {| {{prettytable}} | ||
+ | |[[Things]]||418 | ||
+ | |- | ||
+ | |[[Vertex]]es||902 | ||
+ | |- | ||
+ | |[[Linedefs]]||1099 | ||
+ | |- | ||
+ | |[[Sidedefs]]||1425 | ||
+ | |- | ||
+ | |[[Sectors]]||195 | ||
+ | |} | ||
+ | |||
+ | ===Things=== | ||
+ | {| {{prettytable}} | ||
+ | ![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]] | ||
+ | |- | ||
+ | |[[Arachnotron]]s|| || || | ||
+ | |- | ||
+ | |[[Arch-Vile]]s|| || || | ||
+ | |- | ||
+ | |[[Baron of Hell|Barons of Hell]]|| || || | ||
+ | |- | ||
+ | |[[Cacodemon]]s|| || || | ||
+ | |- | ||
+ | |[[Chaingunner]]s|| || || | ||
+ | |- | ||
+ | |[[Commander Keen]]s|| || || | ||
+ | |- | ||
+ | |[[Cyberdemon]]s|| || || | ||
+ | |- | ||
+ | |[[Demon]]s|| || || | ||
+ | |- | ||
+ | |[[Hell Knight]]s|| || || | ||
+ | |- | ||
+ | |[[Icon of Sin]]|| || || | ||
+ | |- | ||
+ | |[[Imp]]s|| || || | ||
+ | |- | ||
+ | |[[Lost Soul]]s|| || || | ||
+ | |- | ||
+ | |[[Mancubus|Mancubi]]|| || || | ||
+ | |- | ||
+ | |[[Pain Elemental]]s|| || || | ||
+ | |- | ||
+ | |[[Revenant]]s|| || || | ||
+ | |- | ||
+ | |[[Sergeant]]s|| || || | ||
+ | |- | ||
+ | |[[Spectre]]s|| || || | ||
+ | |- | ||
+ | |[[Spider Mastermind]]s|| || || | ||
+ | |- | ||
+ | |[[Trooper]]s|| || || | ||
+ | |- | ||
+ | |[[Wolfenstein SS]]|| || || | ||
+ | |- | ||
+ | ![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM | ||
+ | |- | ||
+ | |[[Armor bonus]]es|| || || | ||
+ | |- | ||
+ | |[[Backpack]]s|| || || | ||
+ | |- | ||
+ | |[[Berserk pack]]s|| || || | ||
+ | |- | ||
+ | |[[Combat armor|Blue armor]]s|| || || | ||
+ | |- | ||
+ | |[[Computer map]]s|| || || | ||
+ | |- | ||
+ | |[[Security armor|Green armor]]s|| || || | ||
+ | |- | ||
+ | |[[Health bonus]]es|| || || | ||
+ | |- | ||
+ | |[[Blur artifact|Invisibilities]]|| || || | ||
+ | |- | ||
+ | |[[Invulnerability|Invulnerabilities]]|| || || | ||
+ | |- | ||
+ | |[[Light amplification visor|Light goggles]]|| || || | ||
+ | |- | ||
+ | |[[Medikit]]s|| || || | ||
+ | |- | ||
+ | |[[Megasphere]]s|| || || | ||
+ | |- | ||
+ | |[[Radiation suit]]s|| || || | ||
+ | |- | ||
+ | |[[Soul Sphere]]s|| || || | ||
+ | |- | ||
+ | |[[Stimpack]]s|| || || | ||
+ | |- | ||
+ | ![[Weapons]]||ITYTD and HNTR||HMP||UV and NM | ||
+ | |- | ||
+ | |[[Chainsaw]]s|| || || | ||
+ | |- | ||
+ | |[[Shotgun]]s|| || || | ||
+ | |- | ||
+ | |[[Super shotgun]]s|| || || | ||
+ | |- | ||
+ | |[[Chaingun]]s|| || || | ||
+ | |- | ||
+ | |[[Rocket launcher]]s|| || || | ||
+ | |- | ||
+ | |[[Plasma rifle]]s|| || || | ||
+ | |- | ||
+ | |[[BFG 9000]]s|| || || | ||
+ | |- | ||
+ | ![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM | ||
+ | |- | ||
+ | |[[Ammo clip]]s|| || || | ||
+ | |- | ||
+ | |[[Box of ammo|Bullet boxes]]|| || || | ||
+ | |- | ||
+ | |[[Shotgun shells|Shell]]s|| || || | ||
+ | |- | ||
+ | |[[Box of shells|Shell boxes]]|| || || | ||
+ | |- | ||
+ | |[[Rocket]]s|| || || | ||
+ | |- | ||
+ | |[[Box of rockets|Rocket boxes]]|| || || | ||
+ | |- | ||
+ | |[[Cell]]s|| || || | ||
+ | |- | ||
+ | |[[Bulk cell]]s|| || || | ||
+ | |- | ||
+ | ![[Keys]]||ITYTD and HNTR||HMP||UV and NM | ||
+ | |- | ||
+ | |Blue cards|| || || | ||
+ | |- | ||
+ | |Blue skulls|| || || | ||
+ | |- | ||
+ | |Red cards|| || || | ||
+ | |- | ||
+ | |Red skulls|| || || | ||
+ | |- | ||
+ | |Yellow cards|| || || | ||
+ | |- | ||
+ | |Yellow skulls|| || || | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | == Technical information == | ||
+ | |||
+ | == Inspiration and development == | ||
+ | |||
+ | == Trivia == | ||
+ | |||
+ | == See also == | ||
+ | |||
+ | * | ||
== Sources == | == Sources == | ||
+ | |||
* [http://classicdoom.com/xboxspec.htm "PC editions of bonus maps in Xbox Ultimate Doom and Doom II"] at [[ClassicDoom.com]] | * [http://classicdoom.com/xboxspec.htm "PC editions of bonus maps in Xbox Ultimate Doom and Doom II"] at [[ClassicDoom.com]] | ||
+ | |||
+ | == External links == | ||
+ | |||
+ | * | ||
[[Category:Xbox Doom levels]] | [[Category:Xbox Doom levels]] | ||
[[Category:David Calvin levels]] | [[Category:David Calvin levels]] | ||
[[Category:David Blanshine levels]] | [[Category:David Blanshine levels]] | ||
+ | [[Category:Levels by name|Sewers (Doom)]] |
Revision as of 03:57, 28 June 2007
Ultimate Doom maps |
---|
The Shores of Hell |
Inferno |
Thy Flesh Consumed |
E1M10: Sewers is a secret map exclusive to the Xbox version of Ultimate Doom, included with the Xbox Collector's Editions of Doom 3 and Doom 3: Resurrection of Evil. It can be accessed in Knee-Deep in the Dead from E1M1: Hangar, and contains several textures and monsters not originally featured in the episode, such as Lost Souls, Cacodemons. Barons of Hell also appear as normal enemies, even though they were originally only fought in the episode as bosses in E1M8: Phobos Anomaly. It was originally a 1994 level intended for a nine-level episode replacement, and was designed by David Calvin, lead programmer of the Doom 3 port with Vicarious Visions, alongside David Blanshine. It uses the music track "I Sawed the Demons." A bugfixed PC version can be downloaded at ClassicDoom.com alongside the Xbox version; in both cases, the level is located on E3M1.
Unusually, completing this level takes the player back to E1M1: Hangar.
Contents
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- To the north of the blue key door is a room containing a single barrel, five sets of shells, ten armor bonuses, and pairs of troopers, sergeants, and Lost Souls. A section of wall in the northwest is aligned a few pixels lower than the rest. This wall can be walked through to reveal a closet containing a soul sphere. (sector 62)
Bugs
As indicated at the head of this article, completing this level returns the player to E1M1: Hangar rather than the level after it (E1M2: Nuclear Plant.)
On the intermission screen, the blood splat for this level appears outside the boundary of the map.
In the Xbox version of the level, the hole in the yellow keycard room consists of two sectors, both tagged to a linedef marked as type 18 (floor raise to next higher floor,) one of which houses the keycard. However, there are no higher floors adjacent to this sector, so it remains stationary. This prevents you from obtaining the yellow keycard if you activate the switch from above instead of dropping in first. This bug also creates an illusio-pit located in the same sector, just big enough for the player to fall into. In both cases, it will become impossible to finish the level. In the PC version of this level, these two sectors are joined together as one, allowing the keycard to be obtained if the switch is activated from above, and removing the invisible pit.
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
There are currently no records for this map on any demo site.
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Deathmatch
Statistics
Map data
Things | 418 |
Vertexes | 902 |
Linedefs | 1099 |
Sidedefs | 1425 |
Sectors | 195 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Arachnotrons | |||
Arch-Viles | |||
Barons of Hell | |||
Cacodemons | |||
Chaingunners | |||
Commander Keens | |||
Cyberdemons | |||
Demons | |||
Hell Knights | |||
Icon of Sin | |||
Imps | |||
Lost Souls | |||
Mancubi | |||
Pain Elementals | |||
Revenants | |||
Sergeants | |||
Spectres | |||
Spider Masterminds | |||
Troopers | |||
Wolfenstein SS | |||
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor bonuses | |||
Backpacks | |||
Berserk packs | |||
Blue armors | |||
Computer maps | |||
Green armors | |||
Health bonuses | |||
Invisibilities | |||
Invulnerabilities | |||
Light goggles | |||
Medikits | |||
Megaspheres | |||
Radiation suits | |||
Soul Spheres | |||
Stimpacks | |||
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | |||
Shotguns | |||
Super shotguns | |||
Chainguns | |||
Rocket launchers | |||
Plasma rifles | |||
BFG 9000s | |||
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clips | |||
Bullet boxes | |||
Shells | |||
Shell boxes | |||
Rockets | |||
Rocket boxes | |||
Cells | |||
Bulk cells | |||
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue cards | |||
Blue skulls | |||
Red cards | |||
Red skulls | |||
Yellow cards | |||
Yellow skulls |