E1M1: A Good Day to Die (Sacrifice)
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Revision as of 08:52, 5 December 2021 by XymphBot (talk | contribs) (→Speedrunning: Automated edit - Update DSDA map records; rm empty Misc section)
Sacrifice maps |
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This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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E1M1: A Good Day to Die is the first map of Sacrifice. It was designed by Ty Halderman and Robert Taylor.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- The room behind the first door counts as a secret and is impossible to miss. (sector 3)
- The area immediately after the first staircase counts as a secret and is impossible to miss. (sector 8)
- North of the switch which raises the stairs to the exit is a corridor whose northern side has a secret door (marked with a greenish texture) leading to an outdoor area with a large pyramid. The south-eastern part of the blood moat surrounding this area has a section of fake wall, behind which are three armor bonuses, two stimpacks, a backpack, and (on multiplayer) a rocket. (sector 71)
- Entering #3 causes the steps of the pyramid to rise and fall, allowing access to the top, which contains a red key (necessary for exiting this area), a soul sphere and a megaarmor. (sector 53)
- West of the switch which raises the stairs to the exit is a section of wall which lacks the greenish texture of the surrounding walls. This is a secret door leading to an area with a computer map, some monsters, and other items, including a yellow key which is necessary to leave this area. (sector 61)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
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UV speed | |||||
NM speed | |||||
UV max | 2:12.89 | Chris Ratcliff (Ryback) | 2011-08-31 | sacr-ryb.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on December 5, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains ten spawn points:
- facing north. (thing 186)
- facing north. (thing 187)
- facing north. (thing 188)
- facing north. (thing 189)
- facing west. (thing 198)
- facing east. (thing 199)
- facing east. (thing 200)
- facing west. (thing 201)
- facing south-west. (thing 202)
- facing north-east. (thing 203)
Statistics[edit]
Map data[edit]
Things | 227 |
Vertices | 541* |
Linedefs | 501 |
Sidedefs | 697 |
Sectors | 105 |
Things[edit]
This level contains the following numbers of things per skill level:
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