E1M1: First Contact (CH Retro Episode)
CH Retro Episode maps |
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This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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E1M1: First Contact is the first map of CH Retro Episode. It was designed by Christian Hansen.
Contents
WalkthroughEdit
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
EssentialsEdit
Other points of interestEdit
SecretsEdit
- When you get to the door on the eastern side of the map (the one leading to the with nukage), open the part of the wall west from the door and take the passage to the courtyard to get a shotgun and shotgun shells. (sector 34)
- In the room with nukage mentioned above, open part of the wall to the east with the poison sign, then back up and jump into the corridor to get health bonuses as well as a megaarmor behind the cage. (sector 93)
BugsEdit
Demo filesEdit
Areas / screenshotsEdit
SpeedrunningEdit
Routes and tricksEdit
Current recordsEdit
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:08.83 | Erik Alm | 2002-05-24 | ch11-008.zip | Cross-listed from Pacifist |
NM speed | |||||
UV max | 0:32.86 | Vladimir Monakhov (skepticist) | 2009-03-05 | chr_lmps.zip | |
NM 100S | 0:21.51 | Vladimir Monakhov (skepticist) | 2009-03-01 | chr_lmps.zip | |
UV -fast | 0:34.89 | Vladimir Monakhov (skepticist) | 2009-02-23 | chr_lmps.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | 0:08.83 | Erik Alm | 2002-05-24 | ch11-008.zip | |
NoMo | 0:07.43 | Alan "Alaux" Ruzich | 2020-07-05 | r1t1o743-Alaux.zip |
The data was last verified in its entirety on December 8, 2021.
DeathmatchEdit
Player spawnsEdit
This level contains six spawn points:
- facing east. (thing 73)
- facing north. (thing 74)
- facing north-east. (thing 75)
- facing east. (thing 76)
- facing north. (thing 77)
- facing south. (thing 78)
StatisticsEdit
Map dataEdit
Things | 118 |
Vertices | 386* |
Linedefs | 450 |
Sidedefs | 625 |
Sectors | 99 |
ThingsEdit
This level contains the following numbers of things per skill level:
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