Editing E1M1: Hangar (Doom)

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=== Essentials ===
 
=== Essentials ===
There are no [[keys]] in this map, so you can go directly to the exit.  From the start point (''A''), walk forward across the blue floor, turn right, and go through the door into the central computer room (''B'').  Proceed through this room and through a short passage, and you will enter a large room with a [[Damaging floor|nukage]] pool across which goes a zig-zag bridge (''C'').  Go through the door on the far side, then through the exit door into the final room (''D'').
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There are no [[keys]] in this map, so you can go directly to the exit.  From the start point ''(A)'', walk forward across the blue floor, turn right, and go through the door into the central computer room ''(B)''.  Proceed through this room and through a short passage, and you will enter a large room with a [[Damaging floor|nukage]] pool across which goes a zig-zag bridge ''(C)''.  Go through the door on the far side, then through the exit door into the final room ''(D)''.
  
 
=== Other points of interest ===
 
=== Other points of interest ===
To the left of the start room is a platform with [[green armor]] on a pedestal (''K''). If you play on [[Ultra-Violence]] or [[Nightmare!]], watch out for the [[sergeant]]s that guard it; there are two by the armor and one behind each of the pillars by the staircase. They can cause quite a bit of [[damage]] due to their awkward positions, but on the positive side killing them gives you an early [[shotgun]].
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To the left of the start room is a platform with [[green armor]] on a pedestal ''(K)''. If you play on [[Ultra-Violence]] or [[Nightmare!]], watch out for the [[sergeant]]s that guard it; there are two by the armor and one behind each of the pillars by the staircase. They can cause quite a bit of [[damage]] due to their awkward positions, but on the positive side killing them gives you an early [[shotgun]].
  
''[Added in Ultimate Doom]''  In the alcove leading to the green armor, there are two pillars. The north pillar has a switch (''E'') which opens up a door to the courtyard (''F'') with the [[blue armor]] and, in [[multiplayer]] mode, a [[rocket launcher]].  As a player walks through this door, another large door will open up, making it possible to get to the courtyard from the computer room. These new doors were likely added to improve gameplay in [[deathmatch]] mode since they provide two extra ways to reach the rocket launcher. To register secret #1, however, it is still necessary to activate and walk through (from either side) the differently-colored wall described below.
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''[Added in Ultimate Doom]''  In the alcove leading to the green armor, there are two pillars. The north pillar has a switch ''(E)'' which opens up a door to the courtyard ''(F)'' with the [[blue armor]] and, in [[multiplayer]] mode, a [[rocket launcher]].  As a player walks through this door, another large door will open up, making it possible to get to the courtyard from the computer room. These new doors were likely added to improve gameplay in [[deathmatch]] mode since they provide two extra ways to reach the rocket launcher. To register secret #1, however, it is still necessary to activate and walk through (from either side) the differently-colored wall described below.
  
 
=== Secrets ===
 
=== Secrets ===
# In the corridor at the end of the zig-zag room, a portion of the west wall is colored differently and has a corpse lying next to it (''G''). Activate the wall to gain access to the courtyard with the blue armor. ('''sector 83''')
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# In the corridor at the end of the zig-zag room, a portion of the west wall is colored differently and has a corpse lying next to it ''(G)''. Activate the wall to gain access to the courtyard with the blue armor. ('''sector 83''')
# After having entered the dark room with the exit door, return to the zig-zag room. The platform with the [[imp]](s) has now been lowered, yielding access to a secret room (''H'') containing a shotgun. ('''sector 86''')
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# After having entered the dark room with the exit door, return to the zig-zag room. The platform with the [[imp]](s) has now been lowered, yielding access to a secret room ''(H)'' containing a shotgun. ('''sector 86''')
# ''[Added in version 1.2]''  After opening secret #2, walk toward the north end of the zig-zag room. As you cross the shadow line (''I''), a lift will lower in the shotgun alcove (''J''), visible from where you are standing. Run and you can catch it before it goes up. ('''sector 87''') At the end of the hallway is a [[False walls|fake see-through wall]], the first such wall in the game.  
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# ''[Added in version 1.2]''  After opening secret #2, walk toward the north end of the zig-zag room. As you cross the shadow line ''(I)'', a lift will lower in the shotgun alcove ''(J)'', visible from where you are standing. Run and you can catch it before it goes up. ('''sector 87''') At the end of the hallway is a [[False walls|fake see-through wall]], the first such wall in the game.  
  
 
''Secret exit{{cite web|author=[[Ledmeister]]|title=MAXSEC.HTM: Count of Official Secrets in Doom/Doom II/Final Doom games|url=http://classicdoom.com/maxsec.htm#19|publication=[[classicdoom.com]]|publishdate=2010-06-23|accessdate=2012-01-31}} <nowiki>[</nowiki>[[Xbox]] only<nowiki>]</nowiki>:''&nbsp; In secret #1, head to the very east of the courtyard, and then follow the northern wall until it begins to bend northwest. Press on this section of the wall (''X'') to be taken to the Xbox-exclusive secret level, [[E1M10: Sewers (Doom)|E1M10: Sewers]].
 
''Secret exit{{cite web|author=[[Ledmeister]]|title=MAXSEC.HTM: Count of Official Secrets in Doom/Doom II/Final Doom games|url=http://classicdoom.com/maxsec.htm#19|publication=[[classicdoom.com]]|publishdate=2010-06-23|accessdate=2012-01-31}} <nowiki>[</nowiki>[[Xbox]] only<nowiki>]</nowiki>:''&nbsp; In secret #1, head to the very east of the courtyard, and then follow the northern wall until it begins to bend northwest. Press on this section of the wall (''X'') to be taken to the Xbox-exclusive secret level, [[E1M10: Sewers (Doom)|E1M10: Sewers]].

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