E1M1: Landing Zone (Chex Quest)

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Revision as of 03:06, 19 June 2022 by XymphBot (talk | contribs) (Speedrunning: Automated edit - Update DSDA map records)


Chex Quest maps
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.

E1M1: Landing Zone is the first map of Chex Quest. It was designed by Digital Café and uses the music track "". The par time is 2:00.

Walkthrough

Map of Landing Zone
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Make a 180 degree turn and open the door to your left. Take the blue key and head to the blue office behind the silver door. Get into the small tunnel near the desk, open the door, go behind it and then open another door but within a hangar. Open the far blue door on the other side and another one behind it, get in the next room and take the red key in the corner with the slime stain. Open the other blue door and another one behind it, go to the right stairs on your right, turn left to open the red door and push the exit switch far in the Christian-cross-shaped corridor.

Other points of interest

In the final room on the right side there's a secret door with a picture of a cereal general with slime covering his face. The inside contains chex armor.

Secrets

  1. In the small room holding the blue key there is a secret door just opposite where you enter marked with lights. Behind it lies a room holding a rapid zorcher and a flemoidus commonus. (sector 10)
  2. The landing zone on the far right side of the map has two hangars. In the hangar on the left, there is a wall with some kind of gauge on it. Open it to reveal a bowl of vegetables. (sector 115)

Bugs

A small sliver of a wall just to the right in the starting room is marked as an exit, making it so the map can be completed in as little as one second.[1] This was removed in the Chex Quest 3 version of the map.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:00.94 El Juancho 2022-05-10 c1q1p094.zip Cross-listed from Pacifist
NM speed 0:00.97 El Juancho 2022-03-20 c1q1n097.zip
UV max 0:42.14 Ks4 2021-10-02 cq-1x-4214.zip
NM 100S
UV -fast
UV -respawn
UV Tyson 1:28.23 ProInfernape 2017-05-22 cq01t128.zip
UV pacifist 0:00.94 El Juancho 2022-05-10 c1q1p094.zip
NoMo 0:00.97 El Juancho 2022-06-03 c1q1o097.zip
Stroller 0:02.23 Alan "Alaux" Ruzich 2020-05-31 c1q1st223-Alaux.zip

The data was last verified in its entirety on June 19, 2022.

Deathmatch

Player spawns

This level contains five spawn points:

  1. facing south. (thing 165)
  2. facing south. (thing 166)
  3. facing south. (thing 167)
  4. facing south. (thing 168)
  5. facing south. (thing 169)

Statistics

Map data

Things 170
Vertices 479*
Linedefs 576
Sidedefs 777
Sectors 145
* The vertex count without the effect of node building is 437.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

External links

References

  1. https://www.youtube.com/watch?v=_qANNPJ0J80