E1M1: Spaceport (Chex Quest 2)

From DoomWiki.org

Revision as of 20:02, 16 December 2016 by Joe-ilya (talk | contribs) (Created page with "{{level stub}} {{map|slot=E1M1|nocat=false}} {{Chex Quest 2}} '''E1M1: Spaceport''' is the first map of the second episode of Chex Quest, and the first map of Terror in Ch...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
Chex Quest 2 maps

E1M1: Spaceport is the first map of the second episode of Chex Quest, and the first map of Terror in Chex City in Chex Quest 3. It was designed by Digital Cafe.

Walkthrough

Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Skip the diner and turn left, get inside the building and turn left again, open the wide door and turn left yet again, flip the switch, ride the lift and take the blue key, get out of the starport with the door you came in and turn left, open the blue door, open the blinking door behind it, go past the linear room progression untill you meet a fork in the road, turn right and take the red key, jump out of the window and open any of the red doors, go way across the starport and flip the switch at the end.

Other points of interest

Secrets

Official

  1. Go to the diner and go past the vents, crawl in to obtain a large zorcher, crawl out of the other side to get the supercharge breakfast and the zorchpak.
  2. Go to the first starport and press on the big distance between the two inward wall pillars to lower a lift, or just take the blue key to lower the lift, rise up to find a zorch propulsor, a couple of zorch propulsor packs and a supercharge breakfast.
  3. To the right of the first starport there's a passable vent, go through it to get a rapid zorcher, a different way to find the secret is to go through the other side of the vent.
  4. To the right of the final starport there's a random pass-through wall, there's phasing zorcher, a phasing zorcher pack, a super chex(r) armor and a supercharge breakfast.

Non-Official

  1. In the street you spawn on, right up front, there's a random pass-through wall that lets you skip most of the map and get straight to the red key.

Bugs

  1. The lamp posts don't block the player.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

You can use the non-official secret to skip most of the map.

Current records

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 0
Vertices 0
Linedefs 0
Sidedefs 0
Sectors 0

Things

This level contains the following numbers of things per skill level:

Monsters 1-2 3 4-5
Zombieman 0 0 0
Shotgun guy 0 0 0
Heavy weapon dude 0 0 0
Imp 0 0 0
Lost soul 0 0 0
Demon 0 0 0
Spectre 0 0 0
Revenant 0 0 0
Cacodemon 0 0 0
Pain elemental 0 0 0
Hell knight 0 0 0
Baron of Hell 0 0 0
Arachnotron 0 0 0
Mancubus 0 0 0
Arch-vile 0 0 0
Spiderdemon 0 0 0
Cyberdemon 0 0 0
Wolfenstein SS 0 0 0
Commander Keen 0 0 0
Romero's head 0 0 0
Monster spawner 0 0 0
Spawn spot 0 0 0
Weapons 1-2 3 4-5
Chainsaw 0 0 0
Shotgun 0 0 0
Super shotgun 0 0 0
Chaingun 0 0 0
Rocket launcher 0 0 0
Plasma gun 0 0 0
BFG9000 0 0 0
Ammunition 1-2 3 4-5
Clip 0 0 0
Box of bullets 0 0 0
4 shotgun shells 0 0 0
Box of shotgun shells 0 0 0
Rocket 0 0 0
Box of rockets 0 0 0
Energy cell 0 0 0
Energy cell pack 0 0 0
Health & Armor 1-2 3 4-5
Stimpack 0 0 0
Medikit 0 0 0
Armor 0 0 0
Megaarmor 0 0 0
Items 1-2 3 4-5
Armor bonus 0 0 0
Health bonus 0 0 0
Supercharge 0 0 0
Megasphere 0 0 0
Backpack 0 0 0
Berserk 0 0 0
Computer area map 0 0 0
Invulnerability 0 0 0
Light amplification visor 0 0 0
Partial invisibility 0 0 0
Radiation shielding suit 0 0 0
Keys 1-2 3 4-5
Blue keycard 0 0 0
Blue skull key 0 0 0
Red keycard 0 0 0
Red skull key 0 0 0
Yellow keycard 0 0 0
Yellow skull key 0 0 0
Miscellaneous 1-2 3 4-5
Cooperative start 0 0 0
Deathmatch start 0 0 0
Exploding barrel 0 0 0
Teleport landing 0 0 0
Voodoo doll 0 0 0

Technical information

Inspiration and development

Trivia

See also

References


External links