E1M1: Terminal (No End In Sight)

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No End In Sight maps
1994 Ways To Die

The Depths of Doom

M1 M2 M3 M4 M5 M6 M7 M8 M9

Woe

M1 M2 M3 M4 M5 M6 M7 M8 M9

Blood Stained Earth

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.

E1M1: Terminal is the first map of the 1994 Ways To Die episode of No End In Sight. It was designed by Emil Brundage (NaturalTvventy).

Walkthrough[edit]

Map of Terminal
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Open the door in front of you, collect the shotgun by the fence (on I'm Too Young To Die (ITYTD) and Hey Not Too Rough (HNTR) skill levels) then turn left and follow the path past a zombieman until you reach a pair of steps next to a nukage pool. Turn right and walk past the nukage until you go through a doorway leading to a passage with a gray floor, then turn left and follow the passage all the way north until you reach a ledge with imps. Turn left or right and climb up a staircase to reach the ledge, then head north through a door and follow the passage to an exit door. Open the door, kill a waiting imp then flip the switch behind it to finish the level.

Other points of interest[edit]

When you go down the steps next to the nukage, turn left instead of right and climb the steps to reach an armor.

A shotgun can be found in the eastern-most room with zombiemen and one or more shotgun guys.

Secrets[edit]

  1. On the northern side of the nukage pool at the start, jump into the nukage on the right side and into the south-east corner. This corner hides a lift leading up to a chainsaw. (sector 45)
  2. A room east of the starting area has a zombieman guarding two armor bonuses and a stimpack. This room has a misaligned wall on the west side. Open this wall to reach a secret area holding more stimpacks and bonuses. (sector 19)
  3. In Secret #2, approaching the south-east corner causes the lift to lower. If you try to leave Secret #2 through the way you came in, you will have to press a switch to open the way back. This switch not only opens the way back, but also opens a wall at the top of the lift. You need to time it so that the lift lowers, then you press the switch, then run back to the lift to reach the new opening. When you manage to do that, take the next lift down into the outside area where you can get a backpack (and a chaingun on ITYTD and HNTR). (sector 150)
  4. Just before the exit door, open the misaligned wall to the right for two armor bonuses, a stimpack, shotgun shells and a clip. (sector 136)
  5. The wall between the two silver bars in Secret #4 can be lowered as a lift. Follow the health bonuses and drop down into a room with armor bonuses, where the walls in the previous room open up revealing more bonuses as well as imps. (sector 137)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:10.77 depr4vity 2020-04-02 n1e1-010.zip
NM speed 0:12.97 Pseudonaut 2020-08-08 n1e1-1297.zip
UV max 1:24.57 Izeret 2022-07-05 n1e1m124.zip
NM 100S 1:03.29 Pseudonaut 2020-08-08 n1s1-103.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:13.83 Pseudonaut 2021-04-09 n1e1p1383.zip

The data was last verified in its entirety on August 1, 2022.

Statistics[edit]

Map data[edit]

Things 146
Vertices 756*
Linedefs 884
Sidedefs 1202
Sectors 169
* The vertex count without the effect of node building is 688.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]