Difference between revisions of "E1M1: The Breach (Return to Hadron)"

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== Statistics ==
 
== Statistics ==
 
 
===Map data===
 
===Map data===
 
{{mapdata|
 
{{mapdata|
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===Things===
 
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
  
This level contains the following numbers of things per [[skill level]]:
+
{{col-begin}}
{| {{prettytable}}
+
{{col-break|width=33%}}
![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]]||[[Multiplayer]]
+
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Cacodemon]]s||0 ||0 ||0 ||+2
+
|style="text-align: left;"|[[Zombieman]]||16||15||13
 
|-
 
|-
|[[Imp]]s||9 ||12 ||12 ||0
+
|style="text-align: left;"|[[Shotgun guy]]||6||10||15
 
|-
 
|-
|[[Lost soul]]s||0 ||0 ||0 ||+4
+
|style="text-align: left;"|[[Imp]]||9||12||12
 
|-
 
|-
|[[Shotgun guy]]s||6 ||10 ||15 ||0
+
![[Weapon|Weapons]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Zombiemen]]||16 ||15 ||13 ||0
+
|style="text-align: left;"|[[Chainsaw]]||colspan="3"|1
 
|-
 
|-
![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM||Multiplayer
+
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 
|-
 
|-
|[[Armor bonus]]es||30 ||30 ||16 ||0
+
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Health bonus]]es||18 ||18 ||18 ||0
+
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|6
 
|-
 
|-
|[[Medikit]]s||2 ||2 ||2 ||0
+
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Stimpack]]s||9 ||9 ||6 ||0
+
|style="text-align: left;"|[[Stimpack]]||9||9||6
 
|-
 
|-
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM||Multiplayer
+
|style="text-align: left;"|[[Medikit]]||colspan="3"|2
 
|-
 
|-
|[[Chainsaw]]s||1 ||1 ||1 ||0
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Shotgun]]s||1 ||1 ||1 ||0
+
|style="text-align: left;"|[[Armor bonus]]||30||30||16
 
|-
 
|-
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM||Multiplayer
+
|style="text-align: left;"|[[Health bonus]]||colspan="3"|18
 
|-
 
|-
|[[Shotgun shells|Shell]]s||6 ||6 ||6 ||+4
+
![[Key|Keys]]!!1-2!!3!!4-5
 
|-
 
|-
![[Keys]]||ITYTD and HNTR||HMP||UV and NM||Multiplayer
+
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 
|-
 
|-
|Yellow cards||1||1||1 ||0
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
 +
|style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|15
 +
 
|}
 
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||16||15||13
 +
|-
 +
|style="text-align: left;"|Shotgun guy||6||10||15
 +
|-
 +
|style="text-align: left;"|Imp||9||12||12
 +
|-
 +
|style="text-align: left;"|[[Lost soul]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||colspan="3"|2
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Chainsaw||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Shotgun||colspan="3"|1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|4 shotgun shells||colspan="3"|10
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Stimpack||9||9||6
 +
|-
 +
|style="text-align: left;"|Medikit||colspan="3"|2
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Armor bonus||30||30||16
 +
|-
 +
|style="text-align: left;"|Health bonus||colspan="3"|18
 +
|-
 +
!Keys!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Exploding barrel||colspan="3"|15
  
 +
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==

Revision as of 17:05, 6 December 2016

This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.

E1M1: The Breach is the first map of Return to Hadron. It was designed by Matt "cannonball" Powell and uses the music track "Suck this" from Rise of the Triad.

Return to Hadron maps
Episode 1
Episode 2

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 3

M1 M2 M3 M4 M5 M6 M7 M8 M9

Walkthrough

Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

The path towards the exit on this level is simple and almost straightforward. You need the yellow key to access the nukage room which has the exit door. Take the bonuses in the room where you start the level and enter the consequent room to the north. Collect the shotgun and use it to dispose of enemies. In addition you can shoot enemies in the nukage room to the west but getting there is impossible without the yellow key. Enter the northern room which contains the yellow keycard. Do not fall here to the nukage, as there is no way to get out of there before you rise the bridge. To rise it turn right and press the switch. If you fall down in this case you can get out by lowering the bridge. Using the raised bridge collect the key on the northern side.

Go back to the southern side in this room, turn right and take the yellow door to get into the aforementioned nukage room. Or if you want you can go back to the first room (where the shotgun was) and open the other yellow door. It holds the switch behind. Once you use this switch the lift will be usable and you can get to the nukage room. Once you enter some bad guys will rise from the nukage. You can exploit the barrels there. Notice the switch on the wall in the left part of the level. Pressing it will give you access to the exit.

Other points of interest

Secrets

  1. In the starting area, enter the consequent room to the north where the shotgun is found. Turn right and notice a wall which has green slime on it. Get closer and press use. Descend down into the outdoor area. Lower the pedestal and get the chainsaw. (sectort 45)
  2. Enter the northern room where the yellow keycard is found. Build the bridge to the northern side if have not yet. Press use on the panel next to the key. Take shells and health (sector 14).

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Miscellaneous demos

Deathmatch

Statistics

Map data

Things 150
Vertices 667*
Linedefs 692
Sidedefs 996
Sectors 105
* The vertex count without the effect of node building is 576.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links