Difference between revisions of "E1M1 (Heroes)"

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{{Heroes}}
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{{Heroes Ep 1}}
 
{{map|slot=E1M1|nocat=noname}}
 
{{map|slot=E1M1|nocat=noname}}
 
{{Level stub}}
 
{{Level stub}}
'''E1M1''' is the first map of [[Heroes]]. It was designed by [[Albert Dewey]] and is based on Afro.wad by Tim Scott.
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'''E1M1''' is the first map of the first episode of [[Heroes]]. It was originally designed by Tim Scott as AFRO.WAD, then modified by Albert Dewey for the compilation.
  
 
== Walkthrough ==
 
== Walkthrough ==
[[File:Heroes E1M1 map.png|thumb|330x300px|Map of E1M1]]
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[[File:Heroes E1M1 map.png|thumb|300x300px|Map of E1M1]]
 
{{Map spots}}
 
{{Map spots}}
  
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== External links ==
 
== External links ==
*
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* {{idgames|file=levels/doom/a-c/afro|title=AFRO.WAD}}
  
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[[Category:Tim Scott levels]]
 
[[Category:Albert Dewey levels]]
 
[[Category:Albert Dewey levels]]

Revision as of 05:56, 22 September 2019

Heroes maps
Episode 1
Episode 2

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 3

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 4

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

E1M1 is the first map of the first episode of Heroes. It was originally designed by Tim Scott as AFRO.WAD, then modified by Albert Dewey for the compilation.

Walkthrough

Map of E1M1
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. (sector 67)
  2. (sector 68)
  3. (sector 193)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 293
Vertices 664*
Linedefs 803
Sidedefs 1154
Sectors 198
* The vertex count without the effect of node building is 599.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links