E1M1 (Heroes)

Heroes maps
Episode 1
Episode 2

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 3

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 4

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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E1M1 is the first map of the first episode of Heroes. It was originally designed by Tim Scott as AFRO.WAD, then modified by Albert Dewey for the compilation.

Contents

WalkthroughEdit

Map of E1M1
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. From the start, head up the eastern stairs, then continue along the corridor until you reach a lift. Press the southern wall of the lift to lower the floor, ride the lift back up then back down again - a secret area is now accessible leading to 0-4 shotgun guys, an imp, four clips, two boxes of shotgun shells, a shotgun, and three teleporters leading to various parts of the level. There are two secrets here. (sector 68)
  2. See #1. (sector 67)
  3. The switch that lowers the exit platform also lowers a soul sphere in the outdoor area. This is accessible via a path leading north-west from the octagonal room in the south-east. Approaching it from this direction opens up an area in the south-east of the outdoor area containing a medikit, a box of shotgun shells, a box of bullets, a cacodemon (not on easy skill), 0-3 imps, and three shotgun guys (two on easy skill). (sector 193)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed 2:30.71 Serge Marudov (Never_Again) 2010-05-14 her11n230.zip
UV max 4:28.43 Guanlan Chen (GarrettChan) 2018-04-17 her11-428.zip
NM 100S
UV -fast 6:34.80 Serge Marudov (Never_Again) 2003-02-03 heroes_na.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 21, 2021.

DeathmatchEdit

Player spawnsEdit

This level contains nine spawn points:

  1. facing north-west. (thing 29)
  2. facing south-east. (thing 30)
  3. facing east. (thing 31)
  4. facing east. (thing 32)
  5. facing east. (thing 33)
  6. facing east. (thing 201)
  7. facing south. (thing 202)
  8. facing east. (thing 203)
  9. facing east. (thing 204)

StatisticsEdit

Map dataEdit

Things 293
Vertices 664*
Linedefs 803
Sidedefs 1154
Sectors 198
* The vertex count without the effect of node building is 599.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit