This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
E1M1 is the first map of The Apocalypse Project. It was designed by Daniel Hornbaker.
Walkthrough
Essentials
Other points of interest
Secrets
- The corridor outside the first room counts as a secret and is impossible to miss. (sector 144)
- The lift leading to the staircase east of the blue door counts as a secret and is impossible to miss. (sector 90)
- North of the blue door are two alcoves containing imps. The eastern one has a secret door on the back wall (marked with a different texture) leading to nine health bonuses, three armor bonuses, two stimpacks, and a box of shotgun shells. (sector 32)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doom Speed Demo Archive are:
Miscellaneous demos
Style |
Time |
Player |
Date |
File |
Notes
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Statistics
Map data
* The vertex count without the effect of node building is 558.
Things
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
20 |
30 |
37
|
Shotgun guy |
7 |
13 |
15
|
Imp |
9 |
16 |
24
|
Demon |
1 |
3 |
3
|
Baron of Hell |
0 |
1 |
1
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
4 |
5 |
5
|
Box of bullets |
1
|
4 shotgun shells |
3 |
4 |
5
|
Box of shotgun shells |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
5 |
6 |
7
|
Medikit |
1 |
2 |
2
|
Armor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
11 |
11 |
16
|
Health bonus |
20
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
12 |
22 |
22
|
|
Technical information
Inspiration and development
Trivia
See also
Sources
External links