Difference between revisions of "E1M2: Nukage Disaster (Return to Hadron)"
From DoomWiki.org
[checked revision] | [checked revision] |
(cat + map data + things chart) |
(→Statistics: Automated edit - Replace with DMMPST output) |
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== Statistics == | == Statistics == | ||
− | |||
===Map data=== | ===Map data=== | ||
{{mapdata| | {{mapdata| | ||
− | things= | + | things=223| |
vertexes=1359| | vertexes=1359| | ||
linedefs=1423| | linedefs=1423| | ||
sidedefs=2424| | sidedefs=2424| | ||
sectors=234| | sectors=234| | ||
− | vertexbefore= | + | vertexbefore=1158}} |
===Things=== | ===Things=== | ||
+ | This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]: | ||
+ | |||
+ | {{col-begin}} | ||
+ | {{col-break|width=33%}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | ![[Monster|Monsters]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Zombieman]]||19||25||21 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shotgun guy]]||10||17||29 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Imp]]||9||14||16 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Lost soul]]||5||4||7 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Demon]]||1||2||3 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Spectre]]||3||4||5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Cacodemon]]||0||3||6 | ||
+ | |- | ||
+ | ![[Weapon|Weapons]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Chainsaw]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shotgun]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Chaingun]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Ammo|Ammunition]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Clip]]||colspan="3"|17 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of bullets]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Rocket]]||colspan="3"|6 | ||
+ | |- | ||
+ | ![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Stimpack]]||colspan="3"|12 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Medikit]]||colspan="3"|7 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Armor]]||colspan="3"|1 | ||
+ | |- | ||
+ | !Items!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Armor bonus]]||colspan="3"|37 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Health bonus]]||colspan="3"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Backpack]]||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Key|Keys]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Red keycard||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Yellow keycard||colspan="3"|1 | ||
+ | |- | ||
+ | !Miscellaneous!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|11 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|2 | ||
− | + | |} | |
− | {| {{prettytable}} | + | {{col-break}} |
− | ! | + | {| {{prettytable|style=text-align: center;}} |
+ | !colspan="4"|Multiplayer | ||
+ | |- | ||
+ | !Monsters!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Zombieman||19||25||21 | ||
|- | |- | ||
− | | | + | |style="text-align: left;"|Shotgun guy||14||21||33 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Imp||9||14||16 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Lost soul||5||4||7 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Demon||1||2||3 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Spectre||3||4||5 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Cacodemon||3||6||9 |
|- | |- | ||
− | + | !Weapons!!1-2!!3!!4-5 | |
|- | |- | ||
− | + | |style="text-align: left;"|Chainsaw||colspan="3"|1 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Shotgun||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Chaingun||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Rocket launcher||colspan="3"|1 |
|- | |- | ||
− | + | !Ammunition!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Clip||colspan="3"|17 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Box of bullets||colspan="3"|1 |
|- | |- | ||
− | + | |style="text-align: left;"|4 shotgun shells||colspan="3"|4 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Box of shotgun shells||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Rocket||colspan="3"|6 |
|- | |- | ||
− | + | !Health & Armor!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Stimpack||colspan="3"|12 |
|- | |- | ||
− | + | |style="text-align: left;"|Medikit||colspan="3"|7 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Armor||colspan="3"|1 |
|- | |- | ||
− | + | !Items!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Armor bonus||colspan="3"|37 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Health bonus||colspan="3"|4 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Backpack||colspan="3"|1 |
|- | |- | ||
− | ! | + | !Keys!!1-2!!3!!4-5 |
|- | |- | ||
− | |Red | + | |style="text-align: left;"|Red keycard||colspan="3"|1 |
|- | |- | ||
− | |Yellow | + | |style="text-align: left;"|Yellow keycard||colspan="3"|1 |
|- | |- | ||
+ | !Miscellaneous!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|Exploding barrel||colspan="3"|11 | ||
+ | |- | ||
+ | |style="text-align: left;"|Teleport landing||colspan="3"|2 | ||
+ | |||
|} | |} | ||
+ | {{col-end}} | ||
== Technical information == | == Technical information == |
Revision as of 17:05, 6 December 2016
E1M2: Nukage Disaster is the second map of Return to Hadron. It was designed by Matt "cannonball" Powell and uses the music track "Infuscomus" from Blood.
Return to Hadron maps |
---|
Episode 1
|
Episode 2 |
Episode 3 |
Contents
Walkthrough
Essentials
Start by collecting all the armor bonuses in the starting room and a shotgun. Leave the room by going outside. No radiation suits are present in this level but you have to walk on the mounds in order to not being hurt by nukage. When you reach the second mound, go up to the cliffs. If you want chaingun, head left and take it. Then head right (east) and you will eventually find you first keycard.
Drop from the cliffs back to the mounds. Since you have the key you can open any of two doors leading inside. Either open the one at the bottom or walk up on the natural staircase leading to crates, then head to the door (a chainsaw can be found here). You will be in the storage warehouse. The second keycard is already accessible but slay the enemies at first. To get the key, head to the top southwest of the warehouse. Use the tiny crates to get to the top of the large crate. After you get the key some Former Sergeants will spawn in the warehouse. Dispose of them and head back through the yellow doors (if you use the upper door this will be faster). In the outside, turn right and fall down into a small pit. Dispose of all enemies here and head through the exit door (which requires the red key) to in conclusion finish the level.
Other points of interest
Secrets
- Walk on the natural staircase which will lead you to the top. Turn right and go to the yellow door but do not enter it yet. Turn left and go to the chainsaw. Turn right and notice a strange wall which has a patch of another color at the top. Press use on this wall and you will find helmets, rockets, health and backpack. (sector 102)
- Once you obtained the yellow keycard you are able to enter the warehouse via the yellow doors. Enter the warehouse and go to the southwestern crates where the red key normally rests. Walk up to it and turn right to face the crates to the east. Jump there and a wall will open. Turn right and you will notice a switch. Press it. Jump back to the crates where the red key was (jump on the large tan crate). Turn left and you will notice an opening. Go there and collect helmets, rockets and rocket launcher. (sector 187)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Miscellaneous demos
Deathmatch
Statistics
Map data
Things | 223 |
Vertices | 1359* |
Linedefs | 1423 |
Sidedefs | 2424 |
Sectors | 234 |
Things
This level contains the following numbers of things per skill level:
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|