Difference between revisions of "E1M2 (Sillouhettes of Phobos)"

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{{Sillouhettes of Phobos}}
 
{{Sillouhettes of Phobos}}
 
{{map|slot=E1M2|nocat=noname}}
 
{{map|slot=E1M2|nocat=noname}}
{{Level stub}}
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'''E1M2''' is the second map of [[Sillouhettes of Phobos]]. It was designed by [[Michael Lundy]] and uses the [[Doom music|music]] track "The End of DOOM" by [[Robert Prince]].
'''E1M2''' is the second map of [[Sillouhettes of Phobos]]. It was designed by [[Michael Lundy]] and uses the [[Adding custom music|music]] track " ".
 
  
 
== Walkthrough ==
 
== Walkthrough ==
Line 9: Line 8:
  
 
===Essentials===
 
===Essentials===
 +
Walk forward to drop into the starting room, which is guarded by a couple of [[imp]]s and [[zombiemen]], then go through the north [[door]] and head up the stairs on your right to reach a second door. Open the door and kill three zombiemen waiting behind it, then walk north-east until you see a tall doorway on your right; the corridor behind this doorway leads to the [[red keycard]], but taking it will open a [[Monster closet|closet]] behind you containing a [[chaingun]] guarded by two imps and a [[spectre]].
 +
 +
Return to the staircases near the starting room, then head up the west staircase to another door and go through it to confront a zombieman, imp and [[shotgun guy]]. Follow the hallway north and east to reach a tech pillar, then run due east from this point to leap across to a platform with a red key door - you can open this door to find the yellow keycard, guarded by a couple of imps and zombiemen. Retrace your steps to the tech pillar and proceed north up some stairs, go round the corner to kill a shotgun guy then open the door on your left to face another shotgun guy and three imps. Head east into a tunnel and follow it until you see a [[Switch|button]] on your left, press it then go back to the previous room to get on a [[lift]] that has lowered by the north wall.
 +
 +
Continue north to drop into a marble area with a couple of imps, then go through the east doorway to enter a dark room with a [[demon]], a spectre and a couple of zombiemen and shotgun guys. Activate the lift in the east wall and ride it up, then turn left and follow the ledge round to a button that will raise a bridge later in the map. Go back to the marble area and head round to its north side to drop into some [[Damaging floor|nukage]], then run north until you go through a doorway and see another button ahead - you can cross the bridge you raised earlier to reach this button, which will open doors to the north and west. Go through either door to enter a hall with a pentagram, which is overlooked by a few small monsters, then open the exit door to the east and flip the switch behind it to end the level.
  
 
===Other points of interest===
 
===Other points of interest===
 +
West of the yellow key room is an alcove with a [[medikit]] and a [[megaarmor]]. Entering it will open a closet nearby containing one or two demons.
 +
 +
After reaching the marble-walled area, go through the west doorway and head down some steps to an imp guarding a switch, which you can flip to lower a [[supercharge]].
  
 
===Secrets===
 
===Secrets===
# ('''sector 111''')
+
# It is necessary to press a switch in a room to the east to raise a bridge leading to another switch. Symmetrically opposite this first switch is another switch which opens up a door in the far south-west leading to an outdoor area with some shotgun guys, a [[plasma gun]], an [[Energy cell (Doom)|energy cell]] and a medikit (the last item does not appear on Ultra-Violence and Nightmare [[Skill level#Doom and Doom II skill levels|skill levels]]). The step immediately after the door counts as the secret, but this step is too narrow for the secret to be registered. ('''sector 226''')
# ('''sector 226''')
+
# East of the second switch mentioned above is a room with a lift leading down to a room with a megaarmor and a button. The button opens two cages in the centre of the map each containing a [[cacodemon]], a [[stimpack]] and [[4 shotgun shells]]. The two cages are each part of the same secret sector. ('''sector 111''')
  
 
===Bugs===
 
===Bugs===
 +
Because secret #1 cannot be registered (see above), it is only possible to get 50% secrets in this level.
  
 
===Demo files===
 
===Demo files===
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===Current records===
 
===Current records===
The records for the map at the [[Doomed Speed Demos Archive]] are:
+
The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Style||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
|[[UV speed]]|| || || || ||
+
|[[UV speed]]||0:41.77||{{dsda2user|id=napsalm|title=Napsalm|linkonly=1}}||2022-07-02||{{dsda2ftp|sophobos/64703/s1p2p4177.zip|s1p2p4177.zip}}||Cross-listed from Pacifist
 
|-
 
|-
 
|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
Line 41: Line 49:
 
|[[UV max]]|| || || || ||
 
|[[UV max]]|| || || || ||
 
|-
 
|-
|[[NM100S]]|| || || || ||
+
|[[NM 100S]]|| || || || ||
 
|-
 
|-
 
|[[UV -fast]]|| || || || ||
 
|[[UV -fast]]|| || || || ||
Line 49: Line 57:
 
|[[UV Tyson]]|| || || || ||
 
|[[UV Tyson]]|| || || || ||
 
|-
 
|-
|[[UV pacifist]]|| || || || ||
+
|[[UV pacifist]]||0:41.77||{{dsda2user|id=napsalm|title=Napsalm|linkonly=1}}||2022-07-02||{{dsda2ftp|sophobos/64703/s1p2p4177.zip|s1p2p4177.zip}}||
 
|}
 
|}
  
===Miscellaneous demos===
+
''The data was last verified in its entirety on August 2, 2022.''
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
|-
 
| || || || || ||
 
|}
 
  
 
== Deathmatch ==
 
== Deathmatch ==
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== External links ==
 
== External links ==
*
+
* {{dsda2|wad=sophobos|title=Sillouhettes of Phobos demos}}
  
 
[[Category:Michael Lundy levels]]
 
[[Category:Michael Lundy levels]]
 +
[[Category:Levels with extra equipment in co-op]]

Revision as of 11:06, 16 August 2022

Sillouhettes of Phobos maps

This level occupies the map slot E1M2. For other maps which occupy this slot, see Category:E1M2.

E1M2 is the second map of Sillouhettes of Phobos. It was designed by Michael Lundy and uses the music track "The End of DOOM" by Robert Prince.

Walkthrough

Map of E1M2
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Walk forward to drop into the starting room, which is guarded by a couple of imps and zombiemen, then go through the north door and head up the stairs on your right to reach a second door. Open the door and kill three zombiemen waiting behind it, then walk north-east until you see a tall doorway on your right; the corridor behind this doorway leads to the red keycard, but taking it will open a closet behind you containing a chaingun guarded by two imps and a spectre.

Return to the staircases near the starting room, then head up the west staircase to another door and go through it to confront a zombieman, imp and shotgun guy. Follow the hallway north and east to reach a tech pillar, then run due east from this point to leap across to a platform with a red key door - you can open this door to find the yellow keycard, guarded by a couple of imps and zombiemen. Retrace your steps to the tech pillar and proceed north up some stairs, go round the corner to kill a shotgun guy then open the door on your left to face another shotgun guy and three imps. Head east into a tunnel and follow it until you see a button on your left, press it then go back to the previous room to get on a lift that has lowered by the north wall.

Continue north to drop into a marble area with a couple of imps, then go through the east doorway to enter a dark room with a demon, a spectre and a couple of zombiemen and shotgun guys. Activate the lift in the east wall and ride it up, then turn left and follow the ledge round to a button that will raise a bridge later in the map. Go back to the marble area and head round to its north side to drop into some nukage, then run north until you go through a doorway and see another button ahead - you can cross the bridge you raised earlier to reach this button, which will open doors to the north and west. Go through either door to enter a hall with a pentagram, which is overlooked by a few small monsters, then open the exit door to the east and flip the switch behind it to end the level.

Other points of interest

West of the yellow key room is an alcove with a medikit and a megaarmor. Entering it will open a closet nearby containing one or two demons.

After reaching the marble-walled area, go through the west doorway and head down some steps to an imp guarding a switch, which you can flip to lower a supercharge.

Secrets

  1. It is necessary to press a switch in a room to the east to raise a bridge leading to another switch. Symmetrically opposite this first switch is another switch which opens up a door in the far south-west leading to an outdoor area with some shotgun guys, a plasma gun, an energy cell and a medikit (the last item does not appear on Ultra-Violence and Nightmare skill levels). The step immediately after the door counts as the secret, but this step is too narrow for the secret to be registered. (sector 226)
  2. East of the second switch mentioned above is a room with a lift leading down to a room with a megaarmor and a button. The button opens two cages in the centre of the map each containing a cacodemon, a stimpack and 4 shotgun shells. The two cages are each part of the same secret sector. (sector 111)

Bugs

Because secret #1 cannot be registered (see above), it is only possible to get 50% secrets in this level.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:41.77 Napsalm 2022-07-02 s1p2p4177.zip Cross-listed from Pacifist
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:41.77 Napsalm 2022-07-02 s1p2p4177.zip

The data was last verified in its entirety on August 2, 2022.

Deathmatch

Player spawns

This level contains seven spawn points:

  1. facing north-east. (thing 163)
  2. facing south. (thing 164)
  3. facing east. (thing 165)
  4. facing west. (thing 166)
  5. facing east. (thing 167)
  6. facing south. (thing 168)
  7. facing west. (thing 169)

Statistics

Map data

Things 181
Vertices 1790*
Linedefs 1974
Sidedefs 2765
Sectors 249
* The vertex count without the effect of node building is 1595.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links