E1M2 (The Apocalypse Project)

The Apocalypse Project maps
This level occupies the map slot E1M2. For other maps which occupy this slot, see Category:E1M2.
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E1M2 is the second map of The Apocalypse Project. It was designed by Daniel Hornbaker.

Contents

WalkthroughEdit

Map of E1M2
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. The south-east of the starting area has a UAC door leading to a room with a secret door to the north (marked with a different texture) leading to a room with two medikits, 10 armor bonuses, five shotguns, two boxes of bullets, and a chaingun. (sector 55)
  2. The maze south of the exit has a secret door to the east of the room south-east of the health bonuses (it is slightly set back from the rest of the wall) leading to two boxes of bullets, two boxes of shotgun shells, and a partial invisibility. (sector 191)

BugsEdit

Due to a node builder error, there is a section of floor just inside the northwest computer building (near linedef 499) where the physical floor is higher than the visible floor, making the player walk on air.

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed 1:50.69 Serge Marudov (Never_Again) 2011-06-14 apocalyp_na.zip
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 8, 2021.

StatisticsEdit

Map dataEdit

Things 365
Vertices 1192*
Linedefs 1238
Sidedefs 1837
Sectors 216
* The vertex count without the effect of node building is 972.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit