Difference between revisions of "E1M3: Toxin Refinery (Super NES Doom)"

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{{map|slot=E1M3}}
 
{{map|slot=E1M3}}
 
{{Level stub}}
 
{{Level stub}}
'''E1M3: Toxin Refinery''' is the third level of [[Knee-Deep in the Dead]] in [[Super NES|Doom for Super NES]]. It is based on the original {{ml|E1M3: Toxin Refinery (Doom)}}, with modifications to adapt the map to the console's limitations. The author of the original map is [[John Romero]] and it uses the [[Doom music|music]] track "[[Category:Map pages without soundtrack information]]".
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'''E1M3: Toxin Refinery''' is the third level of [[Knee-Deep in the Dead]] in [[Super NES|Doom for Super NES]]. It is based on the original {{ml|E1M3: Toxin Refinery (Doom)}}, with modifications to adapt the map to the console's limitations. The author of the original map is [[John Romero]] and it uses an S-SMP arrangement of the [[Doom music|music]] track "Dark Halls".
  
 
== Walkthrough ==
 
== Walkthrough ==
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== Comparison of versions ==
 
== Comparison of versions ==
{{stub}}
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Blocking, mid-textured two-sided linedefs were removed in two areas of the map. The first is the second room of the level with the nukage pit, immediately upon opening the door at the starting point. As in the [[Atari Jaguar]] version of the map, they were replaced with impassible "window" sectors with raised floors and lowered roofs. The second area is in the yellow key card secret area. The area inaccessible by the player is no longer visually bounded by grates, but still blocks player movement.
<gallery caption="Comparison of maps" perrow="2" widths="300px" heights="300px">
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<gallery caption="Comparison of maps" perrow="2" widths="352px" heights="256px">
 
E1M3 map.png|E1M3 (PC)
 
E1M3 map.png|E1M3 (PC)
 
SNES E1M3 map.png|E1M3 (SNES)
 
SNES E1M3 map.png|E1M3 (SNES)
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== Areas / screenshots ==
 
== Areas / screenshots ==
 
<gallery mode=nolines widths=160px>
 
<gallery mode=nolines widths=160px>
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E1M3_SNES_start.png|First room
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E1M3_SNES_slime_oval.png|Donut-shaped walkway
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E1M3_SNES_blue_key.png|The blue key
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E1M3_SNES_exit_stairs.png|Approaching the normal exit
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E1M3_SNES_cellar_switch.png|Passage to computer room, and the switch that opens it
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E1M3_SNES_rocket_launcher.png|Rocket launcher room (secret #2)
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E1M3_SNES_chaingun.png|Re-entering second room from the north (secret #4)
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E1M3_SNES_start_bridge.png|Rising bridge in first room
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E1M3_SNES_secret_exit_anteroom.png|Traps in front of the secret exit (secret #6)
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E1M3_SNES_supercharge.png|Soulsphere on a column (secret #1)
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E1M3_SNES_swag.png|Cache behind the yellow door (secret #5)
 
</gallery>
 
</gallery>
  
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{{Rlmapdata|
 
{{Rlmapdata|
 
   things=376|
 
   things=376|
   vertexes=0|
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   vertexes=945|
   linedefs=0|
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   linedefs=1036|
   sectors=0}}
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   sectors=184}}
  
 
===Things===
 
===Things===

Latest revision as of 03:12, 17 September 2022

Doom for Super NES maps
The Shores of Hell

M1 M3 M4 M6 M8 M9

Inferno

M1 M2 M3 M4 M6 M7 M8 M9

Crystal Project computer.png

This is a console version
of a PC level.

This level occupies the map slot E1M3. For other maps which occupy this slot, see Category:E1M3.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

E1M3: Toxin Refinery is the third level of Knee-Deep in the Dead in Doom for Super NES. It is based on the original E1M3: Toxin Refinery, with modifications to adapt the map to the console's limitations. The author of the original map is John Romero and it uses an S-SMP arrangement of the music track "Dark Halls".

Walkthrough[edit]

Map of Toxin Refinery
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

Bugs[edit]

Comparison of versions[edit]

Blocking, mid-textured two-sided linedefs were removed in two areas of the map. The first is the second room of the level with the nukage pit, immediately upon opening the door at the starting point. As in the Atari Jaguar version of the map, they were replaced with impassible "window" sectors with raised floors and lowered roofs. The second area is in the yellow key card secret area. The area inaccessible by the player is no longer visually bounded by grates, but still blocks player movement.

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Objects 376
Vertices 945
Lines 1036
Sectors 184

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

Console Doom levels - Super NES
Phobos:
Deimos:
Hell:
Secret levels: