E1M3 (The Apocalypse Project)

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The Apocalypse Project maps
This level occupies the map slot E1M3. For other maps which occupy this slot, see Category:E1M3.
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E1M3 is the third map of The Apocalypse Project. It was designed by Daniel Hornbaker.

Walkthrough[edit]

Map of E1M3
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Go straight across at the first crossroads, then take the left fork. Near the Poison sign is a secret door (marked with a misaligned texture) leading to a room with a backpack, 16 shotgun shells, two boxes of bullets, two boxes of rockets, and four medikits. (sector 36)
  2. In the south of the level is a corridor with many alcoves containing imps. The north-westernmost alcove has a secret door on the back wall (marked with a Poison sign) leading to 8 shotgun shells, four health bonuses, an armor, and a medikit. (sector 153)
  3. North of the alcoves mentioned in #2 is a dark area with several irregular structures. The south-easternmost one has a passage into the centre leading to two boxes of bullets, a box of shotgun shells, a soul sphere, and a light amplification visor. (sector 133)

Bugs[edit]

It is possible to get softlocked by triggering two of the collapsing tunnels near the start (two of tags 2, 3 and 4) and then triggering the third while running towards the start. A trigger (linedef 12) exists in the start that seems to be intended to prevent this cave-in by raising the east ceiling, however it is a once-only trigger that the player will have already spent by walking out of the start.

The circular nukage pool has the glowing sector effect, but is not connected to any sectors of differing light levels, making the effect useless. Because it has this effect and not a damage effect, it is also harmless to stand in.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit)
UV speed (secret exit)
NM speed (normal exit) 1:18.57 Serge Marudov (Never_Again) 2011-06-22 apocalyp_na.zip
NM speed (secret exit)
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The data was last verified in its entirety on June 2, 2022.

Statistics[edit]

Map data[edit]

Things 472
Vertices 1467*
Linedefs 1497
Sidedefs 1996
Sectors 165
* The vertex count without the effect of node building is 1247.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]