Editing E1M4: Command Control (Doom)

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[[Sidedef]]s 345, 353, 369, and 379 are missing their lower textures, and sidedef 872 is missing its upper texture.  Each of these results in a small [[Hall of mirrors effect]] (see demo below).
 
[[Sidedef]]s 345, 353, 369, and 379 are missing their lower textures, and sidedef 872 is missing its upper texture.  Each of these results in a small [[Hall of mirrors effect]] (see demo below).
  
Two [[4 shotgun shells|shell pickups]] ([[Thing]]s 16 and 48) have no flags set for any of the three [[Skill level#Doom and Doom II skill levels|difficulty classes]], so they do not actually appear in the level.
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Two [[4 shotgun shells|shell pickups]] ([[Thing]]s 16 and 48) have no flags set for any of the three [[Skill level#Doom skill levels|difficulty classes]], so they do not actually appear in the level.
  
 
Sectors 9, 105, 132 and 137 that make up the door frames of the inside of the blue key room are recessed into the floor 8 [[Map unit|unit]]s. However, they lack lower textures on the door sides leading to some bleeding when viewed from inside the room.
 
Sectors 9, 105, 132 and 137 that make up the door frames of the inside of the blue key room are recessed into the floor 8 [[Map unit|unit]]s. However, they lack lower textures on the door sides leading to some bleeding when viewed from inside the room.

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