E1M4: The Singularity Complex III (The Classic Episode, Part 2)

The Classic Episode 2 maps
This level occupies the map slot E1M4. For other maps which occupy this slot, see Category:E1M4.

E1M4: The Singularity Complex III is the fifth map of The Classic Episode, Part 2. It was designed by Jan Van der Veken and uses the music track "Suspense".

Contents

WalkthroughEdit

Map of The Singularity Complex III
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

You begin by the south-east door in the hub, which you used on your previous visit. Head north, noting the north-east door that opens automatically as you pass, then continue round to the south-west door to get the yellow keycard, which will open that door to reveal some demons and cause imps to teleport in. Go back to the north-east door and pass through it then head down the steps to a yellow door, noting the demons and shotgun guys that are released behind you. Go through the yellow door and slay any waiting imps and zombies, then enter the corridor directly ahead to raise some steps up to the exit door, which has a spectre waiting right behind it.

Other points of interestEdit

The monster closet next to the north-east hub door contains a chaingun.

SecretsEdit

  1. Head north from the start to open a closet containing a radiation shielding suit. Take this item, then go through the nukage in the middle of the hub to get back to the starting point from your first visit. Doing so opens a door ahead, revealing imps and a berserk pack. (sector 201)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 8, 2021.

DeathmatchEdit

Player spawnsEdit

This level contains four spawn points:

  1. facing north-west. (thing 4)
  2. facing east. (thing 5)
  3. facing north. (thing 6)
  4. facing east. (thing 52)

StatisticsEdit

Map dataEdit

Things 139
Vertices 938*
Linedefs 940
Sidedefs 1442
Sectors 205
* The vertex count without the effect of node building is 758.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit