Difference between revisions of "E1M4: Treatment Plant (Doom the Way id Did)"

From DoomWiki.org

[checked revision][checked revision]
(Speedrunning)
(secrets, thing tables)
Line 12: Line 12:
  
 
===Secrets===
 
===Secrets===
 +
#Not far from the start, you come across a large open area abundant with [[nukage]]. As you enter this area, a large portion of wall to your left will lower, revealing a walkway and a chaingun on the pedestal further away. Cross the nukage, grab the chaingun and press the button in the alcove behind it. This temporarily reveals a doorway some distance to your left. Take the hidden corridor '''(sector 191)''' to emerge in otherwise unreachable outside area in the northeastern portions of the map. Collect the [[computer map]] and a [[box of rockets]], then open the misaligned wall to return back indoors.
 +
#There is a small hexagonal pool of slime a short distance further from the aforementioned large open area. Open the very noticeable slime-stained patch on the grey brick wall nearby and press the button inside this secret compartment '''(sector 200)'''. There is also a [[medikit]] and a [[radiation suit]].
 +
#Return back to the large open area, where a new passageway has been revealed (switch in secret #2), indicated by a blue light. Ascend the stairs to arrive in the room overlooking the bridge in the sourthern parts of the map, and collect the [[backpack]], a pair of medikits, and some ammo '''(sector 44)'''. Before you leave, take a peek out of the window and note a tunnel entrance to your east.
 +
#Around the bend past the blue door, enter ae small room to the north and press the button there. Go back and look for a newly-revealed passage near the bronze grating. Pick up the [[green armor]] and ascend the stairs. Approach the computer bank in front of you, and it will reveal the [[rocket launcher]] that you have seen earlier '''(sector 104)'''.
 +
#Press the button next to the red keycard, and you will see another button being revealed in the circular room in front of you. (There is also a [[megaarmor]] in front of the switch.) Return to the secret #3, and now drop down into the slime. Run all the way to that circular room, grabbing a radsuit if necessary, collect the armor, and press the button you saw having been revealed. Continue along the slimy passages and flip the switch in the brown alcove. Step onto the lift to be taken to a ledge with the [[blur artifact]] '''(sector 266)'''.
 +
#Behind the blur sphere is yet another button. It opens the next slimy passageway to a small room with a [[chainsaw]], a yellow keycard and some [[rocket]]s along other items '''(sector 96)'''.
 +
#Somewhere after the red-keyed door, you may come across an apparent dead end with some computers. These can be lowered, revealing a door that requires the yellow key. If you have it (from secret #6), go ahead and take a [[:File:E1M5_star.png|familiar red star-shaped teleporter]] to be transported to an enclosed room nearby. Press the button and collect the [[soul sphere]] from the platform '''(sector 283)'''.
 +
#In the exit room, do not enter the final door but go across and press the button in the back. It opens a compartment in the very beginning of the level (not too far away though) with a [[bullet box]] and a rocket box '''(sector 186)'''.
  
 
===Bugs===
 
===Bugs===
Line 84: Line 92:
  
 
===Things===
 
===Things===
 +
This level contains the following numbers of things per [[skill level]]:
 
{| {{prettytable}}
 
{| {{prettytable}}
!|[[Monsters]]||[[Skill level|ITYTD]] and [[Skill level|HNTR]]||[[Skill level|HMP]]||[[Skill level|UV]] and [[Skill level|NM]]
+
![[Monsters]]||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
|-
 
|-
|[[Trooper|Troopers]]||8||13||14
+
|[[Trooper]]s||8||13||14
 
|-
 
|-
|[[Sergeant|Sergeants]]||18||28||35
+
|[[Sergeant]]s||18||28||35
 
|-
 
|-
|[[Imp|Imps]]||44||60||68
+
|[[Imp]]s||44||60||68
 
|-
 
|-
|[[Demon|Demons]]||10||13||19
+
|[[Demon]]s||10||13||19
 
|-
 
|-
|[[Spectre|Spectres]]||2||3||3
+
|[[Spectre]]s||2||3||3
 
|-
 
|-
!|[[Powerup|Powerups]]||ITYTD and HNTR||HMP||UV and NM
+
![[Items|Powerups]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
!|[[Weapons]]||ITYTD and HNTR||HMP||UV and NM
+
|[[Health bonus]]es||27||27||27
 +
|-
 +
|[[Stimpack]]s||20||20||20
 +
|-
 +
|[[Medikit]]s||17||17||17
 +
|-
 +
|[[Soul sphere]]s||1||1||1
 +
|-
 +
|[[Armor bonus]]es||43||43||43
 +
|-
 +
|[[Security armor]]s||4||4||4
 +
|-
 +
|[[Combat armor]]s||1||1||1
 +
|-
 +
|[[Blur artifact|Invisibilities]]||1||1||1
 +
|-
 +
|[[Radiation suit]]s||5||5||4
 +
|-
 +
|[[Computer area map|Computer maps]]||1||1||1
 +
|-
 +
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
 +
|-
 +
|[[Chainsaw]]s||1||1||1
 +
|-
 +
|[[Shotgun]]s||1||1||1
 +
|-
 +
|[[Chaingun]]s||1||1||1
 +
|-
 +
|[[Rocket launcher]]s||1||1||1
 +
|-
 +
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
 +
|-
 +
|[[Backpack]]s||1||1||1
 +
|-
 +
|[[Clip]]s||5||5||5
 +
|-
 +
|[[Box of bullets|Bullet boxes]]||7||7||7
 +
|-
 +
|[[Shotgun shells|Shell]]s||19||19||19
 +
|-
 +
|[[Box of shotgun shells|Shell boxes]]||2||2||2
 +
|-
 +
|[[Rocket]]s||8||8||8
 +
|-
 +
|[[Box of rockets|Rocket boxes]]||3||3||3
 +
|-
 +
|[[Barrel|Explosive barrels]]||25||25||25
 +
|-
 +
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
 +
|-
 +
|Red cards||1||1||1
 +
|-
 +
|Blue cards||1||1||1
 +
|-
 +
|Yellow cards||1||1||1
 
|-
 
|-
!|[[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
 
 
|}
 
|}
  

Revision as of 12:22, 3 January 2014

This level occupies the map slot E1M4. For other maps which occupy this slot, see Category:E1M4.
Doom the Way id Did maps
The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

E1M4: Treatment Plant is the fourth map of Knee-Deep in the Dead in Doom the Way id Did. It was designed by Jason Root (Hellbent) in the style of John Romero.

Walkthrough

Map of E1M4

Essentials

Other points of interest

Secrets

  1. Not far from the start, you come across a large open area abundant with nukage. As you enter this area, a large portion of wall to your left will lower, revealing a walkway and a chaingun on the pedestal further away. Cross the nukage, grab the chaingun and press the button in the alcove behind it. This temporarily reveals a doorway some distance to your left. Take the hidden corridor (sector 191) to emerge in otherwise unreachable outside area in the northeastern portions of the map. Collect the computer map and a box of rockets, then open the misaligned wall to return back indoors.
  2. There is a small hexagonal pool of slime a short distance further from the aforementioned large open area. Open the very noticeable slime-stained patch on the grey brick wall nearby and press the button inside this secret compartment (sector 200). There is also a medikit and a radiation suit.
  3. Return back to the large open area, where a new passageway has been revealed (switch in secret #2), indicated by a blue light. Ascend the stairs to arrive in the room overlooking the bridge in the sourthern parts of the map, and collect the backpack, a pair of medikits, and some ammo (sector 44). Before you leave, take a peek out of the window and note a tunnel entrance to your east.
  4. Around the bend past the blue door, enter ae small room to the north and press the button there. Go back and look for a newly-revealed passage near the bronze grating. Pick up the green armor and ascend the stairs. Approach the computer bank in front of you, and it will reveal the rocket launcher that you have seen earlier (sector 104).
  5. Press the button next to the red keycard, and you will see another button being revealed in the circular room in front of you. (There is also a megaarmor in front of the switch.) Return to the secret #3, and now drop down into the slime. Run all the way to that circular room, grabbing a radsuit if necessary, collect the armor, and press the button you saw having been revealed. Continue along the slimy passages and flip the switch in the brown alcove. Step onto the lift to be taken to a ledge with the blur artifact (sector 266).
  6. Behind the blur sphere is yet another button. It opens the next slimy passageway to a small room with a chainsaw, a yellow keycard and some rockets along other items (sector 96).
  7. Somewhere after the red-keyed door, you may come across an apparent dead end with some computers. These can be lowered, revealing a door that requires the yellow key. If you have it (from secret #6), go ahead and take a familiar red star-shaped teleporter to be transported to an enclosed room nearby. Press the button and collect the soul sphere from the platform (sector 283).
  8. In the exit room, do not enter the final door but go across and press the button in the back. It opens a compartment in the very beginning of the level (not too far away though) with a bullet box and a rocket box (sector 186).

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:51 NoobBait 2013-06-06 i1d4-051.zip
NM speed 03:00 eschdoom 2012-11-05 i1dxnm.zip
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on June 19, 2013.

Multiplayer records

Run Time Players Date File Notes

Last updated on June 19, 2013.

Miscellaneous demos

Run Time Player Date File Notes

Last updated on June 19, 2013.

Deathmatch

Statistics

Map data

Things 432
Vertices 1327*
Linedefs 1519
Sidedefs 2029
Sectors 301

* The vertex count without the effect of node building is 1164.

Things

This level contains the following numbers of things per skill level:

Monsters ITYTD and HNTR HMP UV and NM
Troopers 8 13 14
Sergeants 18 28 35
Imps 44 60 68
Demons 10 13 19
Spectres 2 3 3
Powerups ITYTD and HNTR HMP UV and NM
Health bonuses 27 27 27
Stimpacks 20 20 20
Medikits 17 17 17
Soul spheres 1 1 1
Armor bonuses 43 43 43
Security armors 4 4 4
Combat armors 1 1 1
Invisibilities 1 1 1
Radiation suits 5 5 4
Computer maps 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws 1 1 1
Shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Clips 5 5 5
Bullet boxes 7 7 7
Shells 19 19 19
Shell boxes 2 2 2
Rockets 8 8 8
Rocket boxes 3 3 3
Explosive barrels 25 25 25
Keys ITYTD and HNTR HMP UV and NM
Red cards 1 1 1
Blue cards 1 1 1
Yellow cards 1 1 1

Technical information

Inspiration and development

Trivia

See also

Sources

External links

Areas / screenshots