E1M5: Charon's Lab (Fava Beans)

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This level occupies the map slot E1M5. For other maps which occupy this slot, see Category:E1M5.
Fava Beans maps

E1M5: Charon's Lab is the fifth map of Fava Beans. It was designed by Ben Gates.

Walkthrough

Map of E1M5
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

There are three keys in the level. The blue key is needed to get to the exit room; the red one is needed to get to the rooms where the blue key can be found; and the yellow key is optional in the level.

Collecting keys

You start in a room with four pillars facing towards a door from where you actually came in and a shotgun. Take the shotgun. You will wake the former human and a shotgun guy in this room. Imps have already seen you. Eliminate them all. After that, head down the eastern corridor. In the brown room, turn left and open the door ahead. In the next room, you can collect a chaingun. Cleanup this room and take the stairs and press the switch. This will reveal a closet will red key and lamps with corresponding color (simple cosmetic walls). Take the key. Return to the very beginning.

Now, take the red door west. Go down the corridor, eliminating monsters, until you meet an UAC door. Open it and enter another door (green) to the next room. Right in this room is the blue keycard. It resides on the panel west of this room. Take it. Take some items you want.

Exit

Now when you have taken all necessary keycards, return to the beginning and take the door to the north. Go down the corridor and open the blue door at the end. In the next room, you can see a large tall pit in the middle. Do not fall down; there is no escape. The exit is right in the center above of the tall pit and is inaccessible. You need to press the switch to raise the bridge.

Go to the other side of the room and descend on the stairs down. In the room below, turn left and proceed further to a door leading to a dark room. There, turn left and enter a narrow alcove where there is a lift. Take it and go forth until you meet the switch on your right. Press it. Now, backtrack to the exit room mentioned above. Now, the bridge is made but the inescapable pit is still present. Be patient. Walk around on the bridge and open the exit door behind which is the exit button (and an imp on UV and Nightmare!).

Other points of interest

Secrets

  1. (sector 73)
  2. (sector 93)
  3. (sector 129)
  4. (sector 131)

Bugs

Demo files

Areas / screenshots

Deathmatch

Statistics

Map data

Things 0
Vertices 0
Linedefs 0
Sidedefs 0
Sectors 0


Things

This level contains the following numbers of things per skill level:

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons
Arch-viles
Barons of hell
Cacodemons
Commander Keens
Cyberdemons
Demons
Final boss
Heavy weapon dudes
Hell knights
Imps
Lost souls
Mancubi
Pain elementals
Revenants
Shotgun guys
Spectres
Spiderdemons
Wolfenstein SS
Zombiemen
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
Keys ITYTD and HNTR HMP UV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls