Difference between revisions of "E1M5: Engineering Bay (Doom the Way id Did)"

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{{Knee-Deep in the Dead (DTWID)}}
 
{{map|slot=E1M5}}
 
{{map|slot=E1M5}}
{{Knee-Deep in the Dead (DTWID)}}
+
'''E1M5: Engineering Bay''' is the fifth map of [[Knee-Deep in the Dead (DTWID)|Knee-Deep in the Dead]] in [[Doom the Way id Did]].  It was designed by [[Jacob Zuchowski (ellmo)]] in the style of [[John Romero]]. The [[par time]] defined in the [[DEHACKED]] lump is 2:00.
'''E1M5: Engineering Bay''' is the fifth map of [[Knee-Deep in the Dead (DTWID)|Knee-Deep in the Dead]] in [[Doom the Way id Did]].  It was designed by [[Jacob Zuchowski (ellmo)]] in the style of [[John Romero]].
 
  
 
== Walkthrough ==
 
== Walkthrough ==
 
+
[[File:DTWID_E1M5_map.png|thumb|300x300px|Map of Engineering Bay]]
[[Image:DTWID_E1M5_map.png|thumb|300px|Map of E1M5]]
+
{{Map spots}}
  
 
===Essentials===
 
===Essentials===
 +
Take either staircase down (the left one leads to a [[chaingun]] so you may want to take this path). You cannot open both of the doors here yet, so use the lift and go up to a junction. Directly in front of you is the red door leading to the exit, but for now, take either side path going north. At the northernmost end of the map you should find some steps leading to a switch. Flip this switch, turn around, and take the path with the lift. Go up the lift, and you should see on your left a new passageway. Follow this passageway all the way to get the yellow keycard. Once you get it, backtrack to the first lift you had used. There should be a yellow door to your left, and there is also another one below the lift and to the left. Take either door, and if you are on the upper floor, drop down. Press the switch here, revealing columns with [[imp]]s around you as well as the next switch. This one raises some stairs on the upper floor. Take the nearby lift up and go to the next hall to a switch with two left. There is a switch behind this one that lowers the right lift to a secret. The one in front lowers the lift on the left. Take this one, going across the field to the next door which houses the red keycard. Now go back to the junction with the red door path in the middle. Take the red door to the exit.
  
 
===Other points of interest===
 
===Other points of interest===
  
 
===Secrets===
 
===Secrets===
 +
# At the start, go down the right staircase and spot a wall that has a more damaged appearance than the ones around it. Open this wall to obtain a [[shotgun]], some [[shotgun shells|shells]], and a [[stimpack]]. ('''sector 189''')
 +
# In the northern part of the map past the junction, you can access the northernmost switch by either two ways, by stairs or by lift. If you decide to take the lift (which has two [[barrel]]s on it), use the nearby switch to lower it, and notice that the wall on the left is misaligned. You can use this wall to lower it revealing a passage where you can obtain some [[armor bonus]]es and a [[computer area map]]. ('''sector 191''')
 +
# When you press the northernmost switch, use the stairs on the western side. If you had taken this path previously, you may have noticed that one of the side rooms has a conspicuous green wall in it. This wall will now be open to reveal another room. There is a secret in this room, and in order to reach it, run all the way up the stairs as if you were heading back to the first lift. When you hear a door open, run back to the new room to find a compartment open with a [[soul sphere]]. ('''sector 52''')
 +
# Behind the yellow door, when you reach the top of the stairs to the northeastern part of this area, you will come across a switch and a lift. If you look behind the switch, you will find another switch which operates another lift, which you can take to find a passage leading to an outside area with [[health bonus]]es and a [[blur artifact]]. ('''sector 85''')
 +
# When you reach the room with the red key, look to the right to find a brown wall. Open it to find a [[rocket]] and a switch. ('''sector 197''') The switch reveals a lift, so you can reach the red door sooner.
  
 
===Bugs===
 
===Bugs===
Line 18: Line 24:
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 +
DTWID_E1M5_1.png|
 +
DTWID_E1M5_2.png|Automap view
 +
</gallery>
  
 
== Speedrunning ==
 
== Speedrunning ==
Line 24: Line 34:
  
 
===Current records===
 
===Current records===
 +
The records for the map at the [[Doom Speed Demo Archive]] are:
 +
 +
{| {{prettytable}}
 +
! Run !! Time !! Player !! Date !! File !! Notes
 +
|-
 +
|[[UV speed]]||1:17.37||{{dsda2user|id=redboule|title=RedBoule|linkonly=1}}||2020-10-28||{{dsda2ftp|dtwid/50178/i1d5-117.zip|i1d5-117.zip}}||
 +
|-
 +
|[[NM speed]]||3:10.17||[[Andy Stewart (eschdoom)]]||2012-11-06||{{dsda2ftp|dtwid/43473/i1dxnm.zip|i1dxnm.zip}}||
 +
|-
 +
|[[UV max]]||2:29.49||[[Andrea Rovenski (Cyberdemon531)]]||2021-09-19||{{dsda2ftp|dtwid/59434/dtwid1-5-229.zip|dtwid1-5-229.zip}}||
 +
|-
 +
|[[NM 100S]]|| || || || ||
 +
|-
 +
|[[UV -fast]]||3:11.06||[[Andrea Rovenski (Cyberdemon531)]]||2021-09-20||{{dsda2ftp|dtwid/59435/dtwid1-5f311.zip|dtwid1-5f311.zip}}||
 +
|-
 +
|[[UV -respawn]]||2:24.91||[[Andrea Rovenski (Cyberdemon531)]]||2021-09-20||{{dsda2ftp|dtwid/59436/dtwid1-5r224.zip|dtwid1-5r224.zip}}||
 +
|-
 +
|[[UV Tyson]]||17:56.60||[[Kieran Millar (Melon)]]||2016-07-25||{{dsda2ftp|dtwid/10712/i1d5t1756.zip|i1d5t1756.zip}}||
 +
|-
 +
|[[UV pacifist]]|| || || || ||
 +
|-
 +
|[[NoMo]]||0:51.94||{{dsda2user|id=percy_t|title=Percy T|linkonly=1}}||2020-10-28||{{dsda2ftp|dtwid/50177/e1m5o5194.zip|e1m5o5194.zip}}||
 +
|}
  
===Miscellaneous demos===
+
''The data was last verified in its entirety on April 3, 2022.''
  
 
== Deathmatch ==
 
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains six spawn points:
 +
# facing north-west. ('''thing 259''')
 +
# facing north. ('''thing 263''')
 +
# facing south. ('''thing 273''')
 +
# facing west. ('''thing 274''')
 +
# facing south. ('''thing 275''')
 +
# facing south. ('''thing 283''')
  
 
== Statistics ==
 
== Statistics ==
 
 
===Map data===
 
===Map data===
 +
{{mapdata|
 +
  things=314|
 +
  vertexes=1028|
 +
  linedefs=1160|
 +
  sidedefs=1602|
 +
  sectors=235|
 +
  vertexbefore=878}}
  
 
===Things===
 
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||19||12||18
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||13||20||26
 +
|-
 +
|style="text-align: left;"|[[Imp]]||15||25||38
 +
|-
 +
|style="text-align: left;"|[[Demon]]||2||6||8
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||2||4||9
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Clip]]||8||8||7
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||6||4||3
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||colspan="3"|5
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||13||12||13
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||8||8||6
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|3
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|26
 +
|-
 +
|style="text-align: left;"|[[Health bonus]]||colspan="3"|29
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Computer area map]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Partial invisibility]]||colspan="3"|1
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Red keycard||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|13
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||19||12||18
 +
|-
 +
|style="text-align: left;"|Shotgun guy||13||20||26
 +
|-
 +
|style="text-align: left;"|Imp||15||25||38
 +
|-
 +
|style="text-align: left;"|Demon||2||6||8
 +
|-
 +
|style="text-align: left;"|Spectre||2||4||9
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Shotgun||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Chaingun||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Rocket launcher||colspan="3"|3
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Clip||10||10||9
 +
|-
 +
|style="text-align: left;"|Box of bullets||colspan="3"|11
 +
|-
 +
|style="text-align: left;"|4 shotgun shells||12||10||9
 +
|-
 +
|style="text-align: left;"|Box of shotgun shells||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|Rocket||colspan="3"|13
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|6
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Stimpack||13||12||13
 +
|-
 +
|style="text-align: left;"|Medikit||14||14||12
 +
|-
 +
|style="text-align: left;"|Armor||colspan="3"|4
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Armor bonus||colspan="3"|26
 +
|-
 +
|style="text-align: left;"|Health bonus||colspan="3"|29
 +
|-
 +
|style="text-align: left;"|Supercharge||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Backpack||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Computer area map||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Partial invisibility||colspan="3"|1
 +
|-
 +
!Keys!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Red keycard||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Exploding barrel||colspan="3"|13
 +
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==
Line 46: Line 240:
  
 
== External links ==
 
== External links ==
 +
* {{dsda2|wad=dtwid|title=Doom the Way id Did demos}}
  
== Areas / screenshots ==
+
[[Category:Jacob Zuchowski levels]]
 +
[[Category:Levels with extra equipment in co-op]]

Revision as of 12:36, 3 April 2022

Doom the Way id Did maps
The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E1M5. For other maps which occupy this slot, see Category:E1M5.

E1M5: Engineering Bay is the fifth map of Knee-Deep in the Dead in Doom the Way id Did. It was designed by Jacob Zuchowski (ellmo) in the style of John Romero. The par time defined in the DEHACKED lump is 2:00.

Walkthrough

Map of Engineering Bay
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Take either staircase down (the left one leads to a chaingun so you may want to take this path). You cannot open both of the doors here yet, so use the lift and go up to a junction. Directly in front of you is the red door leading to the exit, but for now, take either side path going north. At the northernmost end of the map you should find some steps leading to a switch. Flip this switch, turn around, and take the path with the lift. Go up the lift, and you should see on your left a new passageway. Follow this passageway all the way to get the yellow keycard. Once you get it, backtrack to the first lift you had used. There should be a yellow door to your left, and there is also another one below the lift and to the left. Take either door, and if you are on the upper floor, drop down. Press the switch here, revealing columns with imps around you as well as the next switch. This one raises some stairs on the upper floor. Take the nearby lift up and go to the next hall to a switch with two left. There is a switch behind this one that lowers the right lift to a secret. The one in front lowers the lift on the left. Take this one, going across the field to the next door which houses the red keycard. Now go back to the junction with the red door path in the middle. Take the red door to the exit.

Other points of interest

Secrets

  1. At the start, go down the right staircase and spot a wall that has a more damaged appearance than the ones around it. Open this wall to obtain a shotgun, some shells, and a stimpack. (sector 189)
  2. In the northern part of the map past the junction, you can access the northernmost switch by either two ways, by stairs or by lift. If you decide to take the lift (which has two barrels on it), use the nearby switch to lower it, and notice that the wall on the left is misaligned. You can use this wall to lower it revealing a passage where you can obtain some armor bonuses and a computer area map. (sector 191)
  3. When you press the northernmost switch, use the stairs on the western side. If you had taken this path previously, you may have noticed that one of the side rooms has a conspicuous green wall in it. This wall will now be open to reveal another room. There is a secret in this room, and in order to reach it, run all the way up the stairs as if you were heading back to the first lift. When you hear a door open, run back to the new room to find a compartment open with a soul sphere. (sector 52)
  4. Behind the yellow door, when you reach the top of the stairs to the northeastern part of this area, you will come across a switch and a lift. If you look behind the switch, you will find another switch which operates another lift, which you can take to find a passage leading to an outside area with health bonuses and a blur artifact. (sector 85)
  5. When you reach the room with the red key, look to the right to find a brown wall. Open it to find a rocket and a switch. (sector 197) The switch reveals a lift, so you can reach the red door sooner.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:17.37 RedBoule 2020-10-28 i1d5-117.zip
NM speed 3:10.17 Andy Stewart (eschdoom) 2012-11-06 i1dxnm.zip
UV max 2:29.49 Andrea Rovenski (Cyberdemon531) 2021-09-19 dtwid1-5-229.zip
NM 100S
UV -fast 3:11.06 Andrea Rovenski (Cyberdemon531) 2021-09-20 dtwid1-5f311.zip
UV -respawn 2:24.91 Andrea Rovenski (Cyberdemon531) 2021-09-20 dtwid1-5r224.zip
UV Tyson 17:56.60 Kieran Millar (Melon) 2016-07-25 i1d5t1756.zip
UV pacifist
NoMo 0:51.94 Percy T 2020-10-28 e1m5o5194.zip

The data was last verified in its entirety on April 3, 2022.

Deathmatch

Player spawns

This level contains six spawn points:

  1. facing north-west. (thing 259)
  2. facing north. (thing 263)
  3. facing south. (thing 273)
  4. facing west. (thing 274)
  5. facing south. (thing 275)
  6. facing south. (thing 283)

Statistics

Map data

Things 314
Vertices 1028*
Linedefs 1160
Sidedefs 1602
Sectors 235
* The vertex count without the effect of node building is 878.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links