Difference between revisions of "E1M5 (ASDoom)"

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{{map|slot=E1M5|nocat=noname}}
 
{{map|slot=E1M5|nocat=noname}}
 
{{Level stub}}
 
{{Level stub}}
'''E1M5''' is the fifth map of [[ASDoom]]. It was designed by [[ ]] and uses the [[Adding custom music|music]] track " ".
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'''E1M5''' is the fifth map of [[ASDoom]]. It was designed by [[Andy Sheppard]].
  
 
== Walkthrough ==
 
== Walkthrough ==
[[File: |thumb|300x300px|Map of E1M5]]
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[[File:ASDoom E1M5 map.png|thumb|300x300px|Map of E1M5]]
 
{{Map spots}}
 
{{Map spots}}
  
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===Secrets===
 
===Secrets===
# ('''sector 94''')
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# After going up the first [[lift]], it is necessary to shoot a wall to open up the room.  After doing so, go to the north-west of the room, where there is an alcove leading to an [[armor]]. Behind the armor is a secret [[door]] leading to a room with an [[armor bonus]], a [[stimpack]], two [[zombieman|zombiemen]], and (on hard [[skill level|skill]]) a [[shotgun guy]].  From this room there is a lift to the north-east leading to a [[light amplification visor]] and a choice of dropping down to either the red door or the room opposite the blue [[key]] room.  There are extra yellow keys in these areas to ensure the player is not trapped. ('''sector 94''')
# ('''sector 175''')
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# It is necessary to press a [[switch]] in the north-east to open up a door leading to the exit. To leave this area, it is necessary to press another switch, opening up a passage leading to an [[invulnerability]] and back to the room with the armor bonus.  The start of this passage counts as a secret which is impossible to miss. ('''sector 175''')
# ('''sector 208''')
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# Going through the door opened by the first switch in #2 leads to a room with a switch.  Pressing the switch opens up a door in the previous room leading to a [[soul sphere]]. ('''sector 208''')
  
 
===Bugs===
 
===Bugs===
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''This information was last verified in its entirety on January 16, 2018.
  
 
== Deathmatch ==
 
== Deathmatch ==
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== External links ==
 
== External links ==
*
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* {{dsda|id=143|title=ASDoom demos}}
  
[[Category:**** levels]]
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[[Category:Andy Sheppard levels]]

Revision as of 14:06, 11 March 2018

ASDoom maps
This level occupies the map slot E1M5. For other maps which occupy this slot, see Category:E1M5.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

E1M5 is the fifth map of ASDoom. It was designed by Andy Sheppard.

Walkthrough

Map of E1M5
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. After going up the first lift, it is necessary to shoot a wall to open up the room. After doing so, go to the north-west of the room, where there is an alcove leading to an armor. Behind the armor is a secret door leading to a room with an armor bonus, a stimpack, two zombiemen, and (on hard skill) a shotgun guy. From this room there is a lift to the north-east leading to a light amplification visor and a choice of dropping down to either the red door or the room opposite the blue key room. There are extra yellow keys in these areas to ensure the player is not trapped. (sector 94)
  2. It is necessary to press a switch in the north-east to open up a door leading to the exit. To leave this area, it is necessary to press another switch, opening up a passage leading to an invulnerability and back to the room with the armor bonus. The start of this passage counts as a secret which is impossible to miss. (sector 175)
  3. Going through the door opened by the first switch in #2 leads to a room with a switch. Pressing the switch opens up a door in the previous room leading to a soul sphere. (sector 208)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

This information was last verified in its entirety on January 16, 2018.

Deathmatch

Statistics

Map data

Things 293
Vertices 999*
Linedefs 1108
Sidedefs 1536
Sectors 209
* The vertex count without the effect of node building is 874.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links