Difference between revisions of "E1M5 (ASDoom)"
From DoomWiki.org
[checked revision] | [checked revision] |
m (Automated edit - Add navbox, strip preamble) |
m (Reverted edits by Ryan W (talk) to last revision by Eris Falling) |
||
(6 intermediate revisions by 4 users not shown) | |||
Line 2: | Line 2: | ||
{{map|slot=E1M5|nocat=noname}} | {{map|slot=E1M5|nocat=noname}} | ||
{{Level stub}} | {{Level stub}} | ||
− | '''E1M5''' is the fifth map of [[ASDoom]]. It was designed by [[ ]] | + | '''E1M5''' is the fifth map of [[ASDoom]]. It was designed by [[Andy Sheppard]]. |
== Walkthrough == | == Walkthrough == | ||
− | [[File: |thumb|300x300px|Map of E1M5]] | + | [[File:ASDoom E1M5 map.png|thumb|300x300px|Map of E1M5]] |
{{Map spots}} | {{Map spots}} | ||
Line 13: | Line 13: | ||
===Secrets=== | ===Secrets=== | ||
− | # ('''sector 94''') | + | # After going up the first [[lift]], it is necessary to shoot a wall to open up the room. After doing so, go to the north-west of the room, where there is an alcove leading to an [[armor]]. Behind the armor is a secret [[door]] leading to a room with an [[armor bonus]], a [[stimpack]], two [[zombieman|zombiemen]], and (on hard [[skill level|skill]]) a [[shotgun guy]]. From this room there is a lift to the north-east leading to a [[light amplification visor]] and a choice of dropping down to either the red door or the room opposite the blue [[key]] room. There are extra yellow keys in these areas to ensure the player is not trapped. ('''sector 94''') |
− | # ('''sector 175''') | + | # It is necessary to press a [[switch]] in the north-east to open up a door leading to the exit. To leave this area, it is necessary to press another switch, opening up a passage leading to an [[invulnerability]] and back to the room with the armor bonus. The start of this passage counts as a secret which is impossible to miss. ('''sector 175''') |
− | # ('''sector 208''') | + | # Going through the door opened by the first switch in #2 leads to a room with a switch. Pressing the switch opens up a door in the previous room leading to a [[soul sphere]]. ('''sector 208''') |
===Bugs=== | ===Bugs=== | ||
Line 59: | Line 59: | ||
| || || || || || | | || || || || || | ||
|} | |} | ||
+ | |||
+ | ''This information was last verified in its entirety on January 16, 2018. | ||
== Deathmatch == | == Deathmatch == | ||
Line 265: | Line 267: | ||
== External links == | == External links == | ||
− | * | + | * {{dsda|id=143|title=ASDoom demos}} |
− | [[Category: | + | [[Category:Andy Sheppard levels]] |
Revision as of 14:06, 11 March 2018
ASDoom maps |
---|
This level occupies the map slot E1M5. For other maps which occupy this slot, see Category:E1M5.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
E1M5 is the fifth map of ASDoom. It was designed by Andy Sheppard.
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- After going up the first lift, it is necessary to shoot a wall to open up the room. After doing so, go to the north-west of the room, where there is an alcove leading to an armor. Behind the armor is a secret door leading to a room with an armor bonus, a stimpack, two zombiemen, and (on hard skill) a shotgun guy. From this room there is a lift to the north-east leading to a light amplification visor and a choice of dropping down to either the red door or the room opposite the blue key room. There are extra yellow keys in these areas to ensure the player is not trapped. (sector 94)
- It is necessary to press a switch in the north-east to open up a door leading to the exit. To leave this area, it is necessary to press another switch, opening up a passage leading to an invulnerability and back to the room with the armor bonus. The start of this passage counts as a secret which is impossible to miss. (sector 175)
- Going through the door opened by the first switch in #2 leads to a room with a switch. Pressing the switch opens up a door in the previous room leading to a soul sphere. (sector 208)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
This information was last verified in its entirety on January 16, 2018.
Deathmatch
Statistics
Map data
Things | 293 |
Vertices | 999* |
Linedefs | 1108 |
Sidedefs | 1536 |
Sectors | 209 |
Things
This level contains the following numbers of things per skill level:
|
|
Technical information
Inspiration and development
Trivia
See also
Sources
External links
- ASDoom demos (archived 🏛) at the Doomed Speed Demos Archive