This level occupies the map slot E1M5. For other maps which occupy this slot, see Category:E1M5.
E1M5 is the fifth map of ASDoom. It was designed by Andy Sheppard.
Walkthrough
Essentials
Other points of interest
Secrets
- After going up the first lift, it is necessary to shoot a wall to open up the room. After doing so, go to the north-west of the room, where there is an alcove leading to an armor. Behind the armor is a secret door leading to a room with an armor bonus, a stimpack, two zombiemen, and (on hard skill) a shotgun guy. From this room there is a lift to the north-east leading to a light amplification visor and a choice of dropping down to either the red door or the room opposite the blue key room. There are extra yellow keys in these areas to ensure the player is not trapped. (sector 94)
- It is necessary to press a switch in the north-east to open up a door leading to the exit. To leave this area, it is necessary to press another switch, opening up a passage leading to an invulnerability and back to the room with the armor bonus. The start of this passage counts as a secret which is impossible to miss. (sector 175)
- Going through the door opened by the first switch in #2 leads to a room with a switch. Pressing the switch opens up a door in the previous room leading to a soul sphere. (sector 208)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Miscellaneous demos
Style |
Time |
Player |
Date |
File |
Notes
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Deathmatch
Statistics
Map data
* The vertex count without the effect of node building is 874.
Things
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
65 |
65 |
69
|
Shotgun guy |
50 |
50 |
85
|
Imp |
9 |
5 |
10
|
Demon |
10
|
Cacodemon |
5 |
12 |
16
|
Baron of Hell |
0 |
0 |
1
|
Cyberdemon |
0 |
1 |
1
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
2
|
Chaingun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
4
|
Box of bullets |
1
|
4 shotgun shells |
3
|
Box of shotgun shells |
1
|
Rocket |
7
|
Box of rockets |
1
|
Energy cell |
7
|
Energy cell pack |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
10 |
9 |
9
|
Medikit |
4
|
Armor |
3
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
6
|
Health bonus |
7
|
Supercharge |
1
|
Backpack |
1
|
Invulnerability |
2
|
Light amplification visor |
1
|
Partial invisibility |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
3
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
5
|
|
Technical information
Inspiration and development
Trivia
See also
Sources
External links