Difference between revisions of "E1M5 (Nuke Mine)"
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# At the south part of the map, there is a [[blood]] pit with two switches. Make sure to flip the north one first, then the south, riding the lift up, because there is no other way out of the [[damaging floor|damaging pit]]. After flipping the north switch, return to the starting point to find the door behind your starting point open, with another switch over a blood pit. Flip it, then go to where the exit is to find a [[BFG9000]], [[energy cell pack]]s, and a [[backpack]]. ('''sector 2''') | # At the south part of the map, there is a [[blood]] pit with two switches. Make sure to flip the north one first, then the south, riding the lift up, because there is no other way out of the [[damaging floor|damaging pit]]. After flipping the north switch, return to the starting point to find the door behind your starting point open, with another switch over a blood pit. Flip it, then go to where the exit is to find a [[BFG9000]], [[energy cell pack]]s, and a [[backpack]]. ('''sector 2''') | ||
# The switch next to the red [[key]] reveals a new compartment near the exit, which contains a [[medikit]] as well as [[health bonus|health]] and [[armor bonus]]es. ('''sector 80''') | # The switch next to the red [[key]] reveals a new compartment near the exit, which contains a [[medikit]] as well as [[health bonus|health]] and [[armor bonus]]es. ('''sector 80''') | ||
+ | |||
+ | Entering #2 causes a wall (sector 53) to lower, revealing a room with two [[spectre]]s. The linedef action is 37 - W1 Floor Lower to Lowest Floor (changes texture), which causes the wall to inherit the sector effect of the adjacent sector, in this case Effect 9 - Secret. As a result, it is possible to get 150% secrets on this map. | ||
===Bugs=== | ===Bugs=== |
Revision as of 18:10, 16 January 2018
Nuke Mine maps |
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This level occupies the map slot E1M5. For other maps which occupy this slot, see Category:E1M5.
E1M5 is the fifth map of Nuke Mine. It was designed by Jason Hargreaves and uses the music track " ".
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- At the south part of the map, there is a blood pit with two switches. Make sure to flip the north one first, then the south, riding the lift up, because there is no other way out of the damaging pit. After flipping the north switch, return to the starting point to find the door behind your starting point open, with another switch over a blood pit. Flip it, then go to where the exit is to find a BFG9000, energy cell packs, and a backpack. (sector 2)
- The switch next to the red key reveals a new compartment near the exit, which contains a medikit as well as health and armor bonuses. (sector 80)
Entering #2 causes a wall (sector 53) to lower, revealing a room with two spectres. The linedef action is 37 - W1 Floor Lower to Lowest Floor (changes texture), which causes the wall to inherit the sector effect of the adjacent sector, in this case Effect 9 - Secret. As a result, it is possible to get 150% secrets on this map.
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Deathmatch
Statistics
Map data
Things | 140 |
Vertices | 636* |
Linedefs | 708 |
Sidedefs | 1006 |
Sectors | 96 |
Things
This level contains the following numbers of things per skill level:
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Technical information
Inspiration and development
Trivia
See also
Sources
External links
- Nuke Mine demos (archived 🏛) at the Doomed Speed Demos Archive