This level occupies the map slot E1M5. For other maps which occupy this slot, see Category:E1M5.
E1M5 is the fifth map of Nuke Mine. It was designed by Jason Hargreaves and uses the music track " ".
Walkthrough
Essentials
Other points of interest
Secrets
- At the south part of the map, there is a blood pit with two switches. Make sure to flip the north one first, then the south, riding the lift up, because there is no other way out of the damaging pit. After flipping the north switch, return to the starting point to find the door behind your starting point open, with another switch over a blood pit. Flip it, then go to where the exit is to find a BFG9000, energy cell packs, and a backpack. (sector 2)
- The switch next to the red key reveals a new compartment near the exit, which contains a medikit as well as health and armor bonuses. (sector 80)
Entering #2 causes a wall (sector 53) to lower, revealing a room with two spectres. The linedef action is 37 - W1 Floor Lower to Lowest Floor (changes texture), which causes the wall to inherit the sector effect of the adjacent sector, in this case Effect 9 - Secret. As a result, it is possible to get 150% secrets on this map.
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Miscellaneous demos
Style |
Time |
Player |
Date |
File |
Notes
|
|
|
|
|
.zip |
|
Deathmatch
Statistics
Map data
* The vertex count without the effect of node building is 567.
Things
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
2
|
Shotgun guy |
12 |
20 |
22
|
Imp |
17 |
22 |
33
|
Spectre |
2
|
Cacodemon |
0 |
2 |
4
|
Weapons |
1-2 |
3 |
4-5
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Box of shotgun shells |
1
|
Energy cell pack |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
6 |
4 |
4
|
Medikit |
1 |
3 |
3
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
31
|
Health bonus |
3
|
Backpack |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
4
|
|
Technical information
Inspiration and development
Trivia
See also
Sources
External links