Difference between revisions of "E1M5 (Return to Phobos)"

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(Shit, that wasn't supposed to happen! That's what I get for "putting down" an edit and forgetting it for a few days.)
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{{Level stub}}
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{{Return to Phobos}}
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{{map|slot=E1M5|nocat=noname}}
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'''E1M5''' is the fifth map of [[Return to Phobos]]. It was designed by Michael Kelsey.
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== Walkthrough ==
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[[File:Return to Phobos E1M5 map.png|thumb|300x300px|Map of E1M5]]
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{{Map spots}}
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===Essentials===
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===Other points of interest===
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===Secrets===
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# There is a large rectangular blue pool in the east.  From here, walk outside and round to the south and west.  Go up either of the two staircases and then up another staircase to the west (possibly going through a [[door]]).  Go down a [[lift]] until you reach a door.  Go to the left-hand window and shoot the red stripe that is visible.  This will open the door, leading to a room with two [[imp]]s, a [[shotgun guy]], a yellow [[key]], a [[megaarmor]] and a [[backpack]]. ('''sector 185''')
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# There is a maze in the north-east whose walls (which can be lowered by a [[switch]]) contain various [[health]], [[armor]] and [[ammo]] items.  To the east is a room behind a yellow door with a [[supercharge]] on a platform.  In order to access it, you need to press the switch in this room and the switches in the nearby rooms behind the red and blue doors (the blue key is located in one of the columns connected by walkways in the northern part of the level).  The section lowered by the switch behind the blue door counts as a secret.  Note that in order to obtain the supercharge, the switches need to be pressed in the order red, blue, yellow (as indicated in the corridor prior to this area). ('''sector 173''')
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===Bugs===
 
===Bugs===
 
* In sector #149 near the maze before the end, you may crawl.<!--What does this mean?>
 
* In sector #149 near the maze before the end, you may crawl.<!--What does this mean?>
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===Demo files===
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*
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== Areas / screenshots ==
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<gallery mode=nolines widths=160px>
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ReturnToPhobos-e1m5-start.png|The start
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ReturnToPhobos-e1m5-redkey.png|The red key
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ReturnToPhobos-e1m5-cyber.png|The cyber part
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ReturnToPhobos-e1m5-pillars.png|The pool
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ReturnToPhobos-e1m5-stairs.png|The maze of stairs
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ReturnToPhobos-e1m5-maze.png|The maze before the end
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</gallery>
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== Speedrunning ==
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===Routes and tricks===
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===Current records===
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The records for the map on the [http://doomedsda.us Doomed Speed Demos Archive] are:
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{| {{prettytable}}
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!Style||Time||Player||Date||File||Notes
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|-
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|[[UV speed]]|| || || || ||
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|-
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|[[NM speed]]||2:35||[[Never Again]]||2003-05-03||[http://doomedsda.us/lmps/collections/return01%5Fna2.zip return01_na2.zip]||
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|-
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|[[UV max]]|| || || || ||
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|-
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|[[NM100S]]|| || || || ||
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|-
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|[[UV -fast]]||9:30||[[Never Again]]||2010-01-04||[http://doomedsda.us/lmps/767/5/ret15naf.zip ret15naf.zip]||
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|-
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|[[UV -respawn]]|| || || || ||
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|-
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|[[UV Tyson]]|| || || || ||
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|-
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|[[UV pacifist]]|| || || || ||
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|}
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===Miscellaneous demos===
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{| {{prettytable}}
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!Style||Time||Player||Date||File||Notes
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|-
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| || || || || ||
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|}
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== Deathmatch ==
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== Statistics ==
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===Map data===
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{{mapdata|
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  things=364|
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  vertexes=2155|
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  linedefs=2536|
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  sidedefs=3568|
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  sectors=201|
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  vertexbefore=1900}}
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===Things===
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This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
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{{col-begin}}
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{{col-break|width=33%}}
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{| {{prettytable|style=text-align: center;}}
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!colspan="4"|Single-player
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|-
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![[Monster|Monsters]]!!1-2!!3!!4-5
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|-
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|style="text-align: left;"|[[Shotgun guy]]||26||32||46
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|-
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|style="text-align: left;"|[[Imp]]||27||37||51
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|-
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|style="text-align: left;"|[[Lost soul]]||8||11||13
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|-
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|style="text-align: left;"|[[Demon]]||3||7||11
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|-
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|style="text-align: left;"|[[Spectre]]||0||3||6
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|-
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|style="text-align: left;"|[[Cacodemon]]||0||0||1
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|-
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![[Weapon|Weapons]]!!1-2!!3!!4-5
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|-
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|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
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|-
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|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
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|-
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|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
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|-
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![[Ammo|Ammunition]]!!1-2!!3!!4-5
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|-
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|style="text-align: left;"|[[Clip]]||14||14||16
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|-
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|style="text-align: left;"|[[Box of bullets]]||colspan="3"|4
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|-
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|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|13
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|-
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|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|7
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|-
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|style="text-align: left;"|[[Rocket]]||colspan="3"|4
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|-
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|style="text-align: left;"|[[Box of rockets]]||colspan="3"|1
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|-
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|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|2
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|-
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|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|1
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|-
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![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
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|-
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|style="text-align: left;"|[[Stimpack]]||colspan="3"|25
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|-
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|style="text-align: left;"|[[Medikit]]||colspan="3"|11
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|-
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|style="text-align: left;"|[[Megaarmor]]||colspan="3"|2
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|-
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!Items!!1-2!!3!!4-5
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|-
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|style="text-align: left;"|[[Armor bonus]]||colspan="3"|20
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|-
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|style="text-align: left;"|[[Health bonus]]||colspan="3"|27
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|-
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|style="text-align: left;"|[[Supercharge]]||colspan="3"|1
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|-
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|style="text-align: left;"|[[Backpack]]||colspan="3"|2
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|-
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|style="text-align: left;"|[[Computer area map]]||colspan="3"|1
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|-
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![[Key|Keys]]!!1-2!!3!!4-5
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|-
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|style="text-align: left;"|Blue keycard||colspan="3"|1
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|-
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|style="text-align: left;"|Red keycard||colspan="3"|1
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|-
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|style="text-align: left;"|Yellow keycard||colspan="3"|1
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|-
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!Miscellaneous!!1-2!!3!!4-5
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|-
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|style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|36
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|-
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|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|5
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|}
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{{col-break}}
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{| {{prettytable|style=text-align: center;}}
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!colspan="4"|Multiplayer
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|-
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!Monsters!!1-2!!3!!4-5
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|-
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|style="text-align: left;"|Shotgun guy||26||32||46
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|-
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|style="text-align: left;"|Imp||27||37||51
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|-
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|style="text-align: left;"|Lost soul||8||11||13
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|-
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|style="text-align: left;"|Demon||3||7||11
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|-
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|style="text-align: left;"|Spectre||0||3||6
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|-
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|style="text-align: left;"|Cacodemon||0||0||1
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|-
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!Weapons!!1-2!!3!!4-5
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|-
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|style="text-align: left;"|[[Chainsaw]]||colspan="3"|1
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|-
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|style="text-align: left;"|Shotgun||colspan="3"|1
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|-
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|style="text-align: left;"|Chaingun||colspan="3"|1
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|-
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|style="text-align: left;"|Rocket launcher||colspan="3"|1
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|-
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!Ammunition!!1-2!!3!!4-5
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|-
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|style="text-align: left;"|Clip||14||14||16
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|-
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|style="text-align: left;"|Box of bullets||colspan="3"|4
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|-
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|style="text-align: left;"|4 shotgun shells||colspan="3"|13
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|-
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|style="text-align: left;"|Box of shotgun shells||colspan="3"|7
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|-
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|style="text-align: left;"|Rocket||colspan="3"|10
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|-
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|style="text-align: left;"|Box of rockets||colspan="3"|3
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|-
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|style="text-align: left;"|Energy cell||colspan="3"|2
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|-
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|style="text-align: left;"|Energy cell pack||colspan="3"|1
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|-
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!Health & Armor!!1-2!!3!!4-5
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|-
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|style="text-align: left;"|Stimpack||colspan="3"|25
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|-
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|style="text-align: left;"|Medikit||colspan="3"|11
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|-
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|style="text-align: left;"|Megaarmor||colspan="3"|2
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|-
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!Items!!1-2!!3!!4-5
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|-
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|style="text-align: left;"|Armor bonus||colspan="3"|20
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|-
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|style="text-align: left;"|Health bonus||colspan="3"|27
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|-
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|style="text-align: left;"|Supercharge||colspan="3"|1
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|-
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|style="text-align: left;"|Backpack||colspan="3"|2
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|-
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|style="text-align: left;"|Computer area map||colspan="3"|1
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|-
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!Keys!!1-2!!3!!4-5
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|-
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|style="text-align: left;"|Blue keycard||colspan="3"|1
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|-
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|style="text-align: left;"|Red keycard||colspan="3"|1
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|-
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|style="text-align: left;"|Yellow keycard||colspan="3"|1
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|-
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!Miscellaneous!!1-2!!3!!4-5
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|-
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|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
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|-
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|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|6
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|-
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|style="text-align: left;"|Exploding barrel||colspan="3"|36
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|-
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|style="text-align: left;"|Teleport landing||colspan="3"|5
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|}
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{{col-end}}
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== Technical information ==
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== Inspiration and development ==
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== Trivia ==
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== External links ==
 +
* {{dsda|id=767|title=Return to Phobos demos}}
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[[Category:Michael Kelsey levels]]

Revision as of 18:39, 19 March 2018

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.
Return to Phobos maps
This level occupies the map slot E1M5. For other maps which occupy this slot, see Category:E1M5.

E1M5 is the fifth map of Return to Phobos. It was designed by Michael Kelsey.

Walkthrough

Map of E1M5
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. There is a large rectangular blue pool in the east. From here, walk outside and round to the south and west. Go up either of the two staircases and then up another staircase to the west (possibly going through a door). Go down a lift until you reach a door. Go to the left-hand window and shoot the red stripe that is visible. This will open the door, leading to a room with two imps, a shotgun guy, a yellow key, a megaarmor and a backpack. (sector 185)
  2. There is a maze in the north-east whose walls (which can be lowered by a switch) contain various health, armor and ammo items. To the east is a room behind a yellow door with a supercharge on a platform. In order to access it, you need to press the switch in this room and the switches in the nearby rooms behind the red and blue doors (the blue key is located in one of the columns connected by walkways in the northern part of the level). The section lowered by the switch behind the blue door counts as a secret. Note that in order to obtain the supercharge, the switches need to be pressed in the order red, blue, yellow (as indicated in the corridor prior to this area). (sector 173)

Bugs

  • In sector #149 near the maze before the end, you may crawl.