E1M6: Halls of Injustice (The Lost Episodes of Doom)

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Revision as of 16:13, 26 April 2020 by 179.6.210.202 (talk) (Essentials)


The Lost Episodes of Doom maps
The Killing Fields of Io

M1 M2 M3 M4 M5 M6 M7 M8

Hell's Gate - The Red Spot of Jupiter

M1 M2 M3 M4 M5 M6 M7 M8

This level occupies the map slot E1M6. For other maps which occupy this slot, see Category:E1M6.
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E1M6: Halls of Injustice is the sixth map of Massacre on Callisto, which is the first episode of The Lost Episodes of Doom. It was designed by Christen David Klie and previously released as a map in CHRIS_E1.WAD and later in CHRISK.WAD. According to the designer's notes in the book, it was released as CHRISK16.WAD in the first place.

Walkthrough

Map of Halls of Injustice
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

The arrow pointing inside the first building leads to an ambush, so be warned. Then go to your right, get the rad and go forward, open the door with ugly faces, and go until you found the yellow skull key, purging the area who have 4 similar rooms connected by the corners. Then go to the yellow door with ugly faces to the top of the similar rooms to get all the blue goodies included the blue key. Go then the other way, open the yellow doors in the intersection of the two doors before the arrow, press the switches and go the other way. To lower the grades of the stairs just use the open key. This switch with the nasty bearded face moves a wall you must run to reach up the stairs near to you, use that switch to continue, then do the same with the other sswitch with the other staircase.

Other points of interest

Secrets

  1. The room before the exit room has a secret door in the south wall leading to a berserk. (sector 162)

Areas / screenshots

Speedrunning

Routes and tricks

Current records

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains eleven spawn points:

  1. facing south. (thing 178)
  2. facing south. (thing 179)
  3. facing south. (thing 180)
  4. facing west. (thing 181)
  5. facing north. (thing 182)
  6. facing east. (thing 183)
  7. facing east. (thing 184)
  8. facing east. (thing 185)
  9. facing north. (thing 186)
  10. facing east. (thing 187)
  11. facing west. (thing 188)

Statistics

Map data

Things 200
Vertices 746*
Linedefs 826
Sidedefs 1164
Sectors 165
* The vertex count without the effect of node building is 678.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links