E1M6: Rage (The Beginning of the End (part 1))

The Beginning of the End (part 1) maps
Episode 1
Episode 2

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E1M6. For other maps which occupy this slot, see Category:E1M6.
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E1M6: Rage is the sixth map in the first episode of The Beginning of the End (part 1). It was designed by Emil Brundage (NaturalTvventy) and uses the music track "".

Contents

WalkthroughEdit

Map of Rage
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. Open the door at the start and take the northeast passage. The armor bonuses in this room point to the south wall. Open that wall to find a passage of health bonuses leading outside to a chainsaw and an invulnerability. (sector 27)
  2. In the red key room, drop off the red key ledge to the east and the wall to the east will lower. Stand in the area where it is and it will rise around you. Go north and press the switch, then press any of the other walls to get out. Go north to find a soul sphere. (sector 85)
  3. At the northeast end of the map, jump from the east ledge northwest to the alcove, then open the east wall to get a radiation suit and a computer area map. (sector 145)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 10:07.26 DidierTranber 2011-03-08 end116-1007.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 13, 2021.

DeathmatchEdit

Player spawnsEdit

This level contains five spawn points:

  1. facing north-east. (thing 286)
  2. facing north-east. (thing 405)
  3. facing north. (thing 409)
  4. facing south-east. (thing 410)
  5. facing north-east. (thing 414)

StatisticsEdit

Map dataEdit

Things 428
Vertices 967*
Linedefs 1015
Sidedefs 1323
Sectors 157
* The vertex count without the effect of node building is 863.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit