E1M6: Who's Afraid of Red, Yellow and Blue? (Infinity)

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Infinity maps
This level occupies the map slot E1M6. For other maps which occupy this slot, see Category:E1M6.

E1M6: Who's Afraid of Red, Yellow and Blue? is the sixth level of Infinity. It was designed by Bjorn Hermans and Holger Nathrath, and includes a custom music track, which is a cover of "Jump" by Van Halen.

Contents

WalkthroughEdit

Map of Who's Afraid of Red, Yellow and Blue?
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Collecting keys

Exit

Other points of interestEdit

SecretsEdit

  1. In the first wooden trap room, if you go around the cages to the backside, you can open the metal wall to access the stimpacks in each cage. Both cages count as separate secrets, and the cage on the right side holds a box of shotgun shells as well. (sector 40)
  2. See Secret #1. (sector 43)
  3. In the big room at the center of the map, there is a lion switch at the backside of a column on the northern side of the room. Press it to open up a compartment to the left that counts as two secrets. (sector 113)
  4. See Secret #3. (sector 115)
  5. Inside the compartment where Secrets #3 and #4 are located are some monsters, but if you press on the wall in the northwest corner, you will reveal more secret passageways. (sector 116)
  6. See Secret #5. (sector 117)
  7. Open the door in Secrets #5 and #6 to reach a large secret room where you can get up to four secrets in the room. (sector 118)
  8. See Secret #7. (sector 227)
  9. See Secret #7. (sector 228)
  10. See Secret #7. This is the room which contains health bonuses at the end of the room. (sector 192)
  11. The other door inside the big secret room leads to a corridor that ends in barrels, a chaingun, and boxes of shotgun shells. There are four secrets to find in this corridor. (sector 120)
  12. See Secret #11. (sector 191)
  13. See Secret #11. (sector 190)
  14. See Secret #11. (sector 119)
  15. When you get to the end of the corridor mentioned in Secret #11, return to the big secret room (which is Secret #7) and the left side will have opened up a bit. Aside from the monsters, there is a stimpack and a box of shotgun shells in this room. (sector 193)
  16. See Secret #15. (sector 48)
  17. Open the red door and run straight south and into the nukage. Be sure to pick up the nearby radiation suit, and go across the nukage until you find a teleporter which will take you to the secret. A stimpack and a box of shotgun shells are inside this small room, and there will also be a shotgun guy on Hurt Me Plenty or higher. Take note that if you access the blue key region before jumping into the nukage, the teleporter and the secret will be permanently closed off. (sector 109)
  18. In the big room with sunlight shining through the sky, press the switch on the west side of the block to open a room full of monsters on the east side of the room. (sector 152)
  19. In the big room with the sunlight shining through the sky, approaching the center of the room causes a block to show up right there with four switches on the block. Press on the switch on the north side of the block to raise some steps to the upper floor and go to the end of the corridor to get three secrets. (sector 181)
  20. See Secret #19. (sector 150)
  21. See Secret #19. (sector 184)
  22. See Secret #19. This is the sector with the teleporter, and to reach it, after getting the other three secrets (#19, #20, and #21), backtrack and look west to find one of the switches is accessible. Flip it, and the teleporter should be available. Note that you cannot actually trigger this secret sector. (sector 182)
  23. After taking the teleporter mentioned in Secret #22, grab the chainsaw in the center of the room for the western wall to open. This sector containing two demons counts as a secret. (sector 213)

BugsEdit

Because Secret #22 is not accessible without the no-clipping cheat, the maximum number of secrets obtainable is 95%.

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 9:17.31 Serge Marudov (Never_Again) 2010-06-28 infinity_na.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 7, 2021.

DeathmatchEdit

Player spawnsEdit

This level contains four spawn points:

  1. facing south. (thing 109)
  2. facing south. (thing 110)
  3. facing south. (thing 111)
  4. facing south. (thing 112)

StatisticsEdit

Map dataEdit

Things 391
Vertices 1031*
Linedefs 1144
Sidedefs 1628
Sectors 240
* The vertex count without the effect of node building is 910.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

External linksEdit