Difference between revisions of "E1M6 (ASDoom)"

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{{ASDoom}}
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{{map|slot=E1M6|nocat=noname}}
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##########  ACHTUNG  ##########
 
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###############################
 
 
 
Please categorize new map articles as follows.
 
  By title: [[Category:Levels by name|Map Name (WAD Name)]] (no ExMy or MAP##).  This is automatic if you use the "name=" parameter with {{map}} (see below).
 
  By author: [[Category:Firstname Lastname levels]] once for each credited designer.
 
  By game title *IF* it is a commercial release (see Category:Stock levels).
 
  If it is a secret level: [[Category:Secret levels]].
 
  If it is missing most of its walkthrough information: {{Level stub}}
 
Additionally, the {{map}} template below will automatically categorize it by slot (see Category:Levels by slot).  For single-level PWADs, add the parameter "nocat=true" to avoid this (otherwise Category:MAP01 would be swamped).  It will also automatically categorize the article by name, sorting it as if the specified slot was missing (see Category:Levels by name).  If the level title starts with "A" or "The", for proper sorting, add the parameter "name=X" where "X" is the name of the level without "A" or "The" at the beginning.
 
 
 
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{{NavboxTemplateGoesHere 00-99}}
 
{{map|slot=E1M6|nocat=false}}
 
 
{{Level stub}}
 
{{Level stub}}
'''E1M6''' is the sixth map of [[ASDoom]]. It was designed by [[ ]] and uses the [[Adding custom music|music]] track " ".
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'''E1M6''' is the sixth map of [[ASDoom]]. It was designed by Andy Sheppard.
  
 
== Walkthrough ==
 
== Walkthrough ==
[[File: |thumb|300x300px|Map of E1M6]]
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[[File:ASDoom E1M6 map.png|thumb|300x300px|Map of E1M6]]
 
{{Map spots}}
 
{{Map spots}}
  
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===Secrets===
 
===Secrets===
# ('''sector 65''')
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# In the yellow [[key]] room are several marble faces on the walls.  The north-eastern one opens on pressing, leading to a [[soul sphere]]. ('''sector 65''')
# ('''sector 93''')
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# In the blue key area are several niches with satyr faces.  The western one in the south-western area is a secret [[door]], leading to a [[medikit]], a [[box of bullets]], a [[box of shotgun shells]], and a [[rocket]]. ('''sector 93''')
# ('''sector 174''')
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# From the [[teleporter]] that leads to the red key, head south and through the demon-face door to the east.  Just past the crossroads is a [[switch]] which lowers a nearby floor.  Stepping on the floor raises you to a walkway leading to a pillar with a switch on its south side.  This switch lowers the pillar, revealing a [[cacodemon]], a medikit, a box of bullets, and a rocket. ('''sector 174''')
  
 
===Bugs===
 
===Bugs===
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===Current records===
 
===Current records===
The records for the map at the [[Doomed Speed Demos Archive]] are:
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The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Style||Time||Player||Date||File||Notes
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! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
 
|[[UV speed]]|| || || || ||
 
|[[UV speed]]|| || || || ||
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|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV max]]|| || || || ||
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|[[UV max]]||11:56.51||[[Andrey Boldt (Hitherto)]]||2023-01-09||{{dsda2ftp|asdoom/71576/as161156.zip|as161156.zip}}||
 
|-
 
|-
|[[NM100S]]|| || || || ||
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|[[NM 100S]]|| || || || ||
 
|-
 
|-
 
|[[UV -fast]]|| || || || ||
 
|[[UV -fast]]|| || || || ||
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|}
 
|}
  
===Miscellaneous demos===
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''The data was last verified in its entirety on January 15, 2023.''
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
|-
 
| || || || || ||
 
|}
 
 
 
== Deathmatch ==
 
  
 
== Statistics ==
 
== Statistics ==
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== External links ==
 
== External links ==
*
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* {{dsda2|wad=asdoom|title=ASDoom demos}}
  
[[Category:**** levels]]
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[[Category:Andy Sheppard levels]]

Latest revision as of 09:59, 15 January 2023

ASDoom maps
This level occupies the map slot E1M6. For other maps which occupy this slot, see Category:E1M6.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

E1M6 is the sixth map of ASDoom. It was designed by Andy Sheppard.

Walkthrough[edit]

Map of E1M6
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the yellow key room are several marble faces on the walls. The north-eastern one opens on pressing, leading to a soul sphere. (sector 65)
  2. In the blue key area are several niches with satyr faces. The western one in the south-western area is a secret door, leading to a medikit, a box of bullets, a box of shotgun shells, and a rocket. (sector 93)
  3. From the teleporter that leads to the red key, head south and through the demon-face door to the east. Just past the crossroads is a switch which lowers a nearby floor. Stepping on the floor raises you to a walkway leading to a pillar with a switch on its south side. This switch lowers the pillar, revealing a cacodemon, a medikit, a box of bullets, and a rocket. (sector 174)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 11:56.51 Andrey Boldt (Hitherto) 2023-01-09 as161156.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 15, 2023.

Statistics[edit]

Map data[edit]

Things 323
Vertices 1284*
Linedefs 1436
Sidedefs 1863
Sectors 200
* The vertex count without the effect of node building is 1166.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]