E1M7: Core of Evil (The Lost Episodes of Doom)

The Lost Episodes of Doom maps
The Killing Fields of Io

M1 M2 M3 M4 M5 M6 M7 M8

Hell's Gate - The Red Spot of Jupiter

M1 M2 M3 M4 M5 M6 M7 M8

This level occupies the map slot E1M7. For other maps which occupy this slot, see Category:E1M7.

E1M7: Core of Evil is the seventh map of Massacre on Callisto, the first episode of The Lost Episodes of Doom. It was designed by Christen David Klie and previously released as a map in CHRIS_E1.WAD and later in CHRISK.WAD.

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Contents

WalkthroughEdit

Map of Core of Evil
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

At the start run and kill the spiderdemon, the soul spheres you need are in the corners of the smaller rooms with the hell nasties, near them are switches to get out of the start room.

Other points of interestEdit

SecretsEdit

  1. From the centre room, there are four paths each leading to a different exit. Each one has a secret wall which lowers on pressing immediately to the left after the door, revealing an area with an item. The area accessed from the south path contains a computer area map. (sector 113)
  2. The area accessed from the south path contains a backpack. (sector 114)
  3. The area accessed from the south path contains a megaarmor. (sector 115)
  4. The area accessed from the south path contains a soul sphere. (sector 116)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 16, 2021.

DeathmatchEdit

Player spawnsEdit

This level contains five spawn points:

  1. facing south. (thing 6)
  2. facing west. (thing 7)
  3. facing north. (thing 8)
  4. facing east. (thing 9)
  5. facing south. (thing 49)

StatisticsEdit

Map dataEdit

Things 50
Vertices 1048*
Linedefs 1036
Sidedefs 1260
Sectors 121
* The vertex count without the effect of node building is 940.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit