E1M7: Halls of Madness (Strange Aeons)

Strange Aeons maps
The Stagnant Fortress

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Land That Time Forgot

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Plateau of Leng

M1 M2 M3 M4 M5 M6 M7 M8 M9

Out of the Aeons

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E1M7. For other maps which occupy this slot, see Category:E1M7.

E1M7: Halls of Madness is the seventh map of episode The Shattered City in Strange Aeons. It was designed by Mike MacDee (Impie) and uses a music track from Chasm: The Rift. The par time defined in MAPINFO is 3:00.

Contents

WalkthroughEdit

Map of Halls of Madness
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

When you step forward, you are administered a Berserk Pack just as your cell door opens. Rush outside and splatter the mobs of monsters in the courtyard. You will find the yellow keycard in the psychologist's house on the hilltop, but grabbing it releases more monsters in the asylum.

Follow the asylum halls right from the entrance to find the yellow door, which protects the red keycard. The cells open when you approach the keycard, releasing its inhabitants. Passing through the red door has a similar effect. When you get the red keycard you may want to take a detour to the house on the hill and help yourself to its armory.

Beyond the red door is a teleport that leads to what's left of the shower room, and the blue keycard. Jumping into the aether here will drop you into a Flayworm ambush instead of the courtyard. Return to the house on the hill and go through the blue door to the exit.

Other points of interestEdit

Check behind the house for a computer map.

SecretsEdit

OfficialEdit

  1. On the way to the yellow door, there is a bisected office. Drop off the ledge to the narrow cliff, and follow it to a hidden teleport. (sector 147) It takes you to another berserk pack and a cache of rockets.
  2. In the red door hallway, one of the padded cells doesn't have a floor drain. Enter that cell for an Ammo sphere. (sector 183)
  3. Jump off the cliff by the exit slipgate for the third berserk pack. This is mainly for an emergency heal and to get 100% items. (sector 100)

Non-officialEdit

  • In the house on the hill, look back toward your spawn point from the large windows to find a small green switch on the wall of the asylum. Shoot it to lower the Rage sphere.
  • Just beyond the blue door is a fusebox. Shoot it to lower the bookcase in the living room, revealing a wall switch. Flip the switch and dash to the cell next door to your spawn point before it closes: it contains a soul sphere.

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on June 29, 2022.

StatisticsEdit

Map dataEdit

Things 313
Vertices 1016
Linedefs 1203
Sidedefs 1863
Sectors 211

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

This is the third incarnation of this map. Two other versions are featured in Impie's obscure indie games Shudder and Nightmare Toys.

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit