E1M7: Halls of Madness (Strange Aeons)
Strange Aeons maps |
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The Stagnant Fortress |
The Land That Time Forgot |
The Plateau of Leng |
Out of the Aeons |
E1M7: Halls of Madness is the seventh map of episode The Shattered City in Strange Aeons. It was designed by Mike MacDee (Impie) and uses a music track from Chasm: The Rift. The par time defined in MAPINFO is 3:00.
Contents
WalkthroughEdit
EssentialsEdit
When you step forward, you are administered a Berserk Pack just as your cell door opens. Rush outside and splatter the mobs of monsters in the courtyard. You will find the yellow keycard in the psychologist's house on the hilltop, but grabbing it releases more monsters in the asylum.
Follow the asylum halls right from the entrance to find the yellow door, which protects the red keycard. The cells open when you approach the keycard, releasing its inhabitants. Passing through the red door has a similar effect. When you get the red keycard you may want to take a detour to the house on the hill and help yourself to its armory.
Beyond the red door is a teleport that leads to what's left of the shower room, and the blue keycard. Jumping into the aether here will drop you into a Flayworm ambush instead of the courtyard. Return to the house on the hill and go through the blue door to the exit.
Other points of interestEdit
Check behind the house for a computer map.
SecretsEdit
OfficialEdit
- On the way to the yellow door, there is a bisected office. Drop off the ledge to the narrow cliff, and follow it to a hidden teleport. (sector 147) It takes you to another berserk pack and a cache of rockets.
- In the red door hallway, one of the padded cells doesn't have a floor drain. Enter that cell for an Ammo sphere. (sector 183)
- Jump off the cliff by the exit slipgate for the third berserk pack. This is mainly for an emergency heal and to get 100% items. (sector 100)
Non-officialEdit
- In the house on the hill, look back toward your spawn point from the large windows to find a small green switch on the wall of the asylum. Shoot it to lower the Rage sphere.
- Just beyond the blue door is a fusebox. Shoot it to lower the bookcase in the living room, revealing a wall switch. Flip the switch and dash to the cell next door to your spawn point before it closes: it contains a soul sphere.
BugsEdit
Demo filesEdit
Areas / screenshotsEdit
SpeedrunningEdit
Routes and tricksEdit
Current recordsEdit
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on June 29, 2022.
StatisticsEdit
Map dataEdit
Things | 313 |
Vertices | 1016 |
Linedefs | 1203 |
Sidedefs | 1863 |
Sectors | 211 |
ThingsEdit
This level contains the following numbers of things per skill level:
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Technical informationEdit
Inspiration and developmentEdit
This is the third incarnation of this map. Two other versions are featured in Impie's obscure indie games Shudder and Nightmare Toys.