Difference between revisions of "E1M7: Mars Technology Labs (The Classic Episode, Part 2)"
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# After the blue key doors, follow a catwalk to get [[shotgun shells]] then the [[radsuit]]. You will need it to reach the moat where the imps shot au you in the start area. Here, the [[computer map]], the [[chaingun]] and a [[box of bullets]] await. ('''sector 35''') | # After the blue key doors, follow a catwalk to get [[shotgun shells]] then the [[radsuit]]. You will need it to reach the moat where the imps shot au you in the start area. Here, the [[computer map]], the [[chaingun]] and a [[box of bullets]] await. ('''sector 35''') | ||
# Turn back, use the red switch for a [[medikit]], a [[box of rockets]] and the [[rocket launcher]]. Go out of here on the right of the window (it will lower a wall near the start). ('''sector 175''') | # Turn back, use the red switch for a [[medikit]], a [[box of rockets]] and the [[rocket launcher]]. Go out of here on the right of the window (it will lower a wall near the start). ('''sector 175''') | ||
− | # Kill the three [[sergeant]]s if you | + | # Kill the three [[sergeant]]s if you have not already killed them. Use the switch for the [[soulsphere]] nearby. ('''sector 107''') |
# Open a wall on the right of the small window, it opens a niche with the [[backpack]]. ('''sector 127''') | # Open a wall on the right of the small window, it opens a niche with the [[backpack]]. ('''sector 127''') | ||
# Entering the room with the yellow door opens a wall (you can hear it). Enter the small room with the [[radsuit]]. Jump in the moat (this lowers four bars), use the switch for the [[invisibility]] and the [[mega armor]]. ('''sector 287''') | # Entering the room with the yellow door opens a wall (you can hear it). Enter the small room with the [[radsuit]]. Jump in the moat (this lowers four bars), use the switch for the [[invisibility]] and the [[mega armor]]. ('''sector 287''') |
Revision as of 15:29, 30 May 2017
The Classic Episode 2 maps |
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This level occupies the map slot E1M7. For other maps which occupy this slot, see Category:E1M7.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
E1M7: Mars Technology Labs is the seventh map of The Classic Episode, Part 2. It was designed by Jan Van der Veken and uses the music track " ".
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- After the blue key doors, follow a catwalk to get shotgun shells then the radsuit. You will need it to reach the moat where the imps shot au you in the start area. Here, the computer map, the chaingun and a box of bullets await. (sector 35)
- Turn back, use the red switch for a medikit, a box of rockets and the rocket launcher. Go out of here on the right of the window (it will lower a wall near the start). (sector 175)
- Kill the three sergeants if you have not already killed them. Use the switch for the soulsphere nearby. (sector 107)
- Open a wall on the right of the small window, it opens a niche with the backpack. (sector 127)
- Entering the room with the yellow door opens a wall (you can hear it). Enter the small room with the radsuit. Jump in the moat (this lowers four bars), use the switch for the invisibility and the mega armor. (sector 287)
- Once you killed the spectres, go on the right with the yellow key for the BFG9000. (sector 340)
Bugs
Demo files
Areas / screenshots
The soulsphere was here
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Deathmatch
Statistics
Map data
Things | 282 |
Vertices | 2056* |
Linedefs | 2173 |
Sidedefs | 3141 |
Sectors | 455 |
Things
This level contains the following numbers of things per skill level:
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Technical information
Inspiration and development
Trivia
See also
Sources
External links
- The Classic Episode, Part 2 demos (archived 🏛) at the Doomed Speed Demos Archive