E1M7: The Pain Maze (Absolutely Killed)
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Absolutely Killed maps |
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This level occupies the map slot E1M7. For other maps which occupy this slot, see Category:E1M7.
E1M7: The Pain Maze is the seventh map of Absolutely Killed. It was designed by scwiba and uses the music track "Waltz of the Demons".
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Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the nukage sector at the east end, get to the middle and use the skull switch. Head to the south side to pick up a green armor. (sector 71)
- In the nukage area at the southwest end, head to the northeast side and flip the switch. This lowers two nearby pillars with a box of ammo and a box of rockets. (sector 201)
- Head east of the big nukage sector and head southeast, then into a small cave to the west to find rockets and a box of rockets. (sector 308)
- Get the yellow key and head east and south, then east to where a shotgun guy and armor bonuses are. Lower the south wall to get health bonuses and a berserk pack. (sector 312)
- At the northwest hall, go to the chaingun, then enter the first closet behind you and use the switch. Head to the corridors in the center of the map, going north and then northwest to rockets, shotgun shells, and a megaarmor. (sector 325)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on February 21, 2022.
Statistics[edit]
Map data[edit]
Things | 633 |
Vertices | 3574* |
Linedefs | 3567 |
Sidedefs | 5210 |
Sectors | 415 |
Things[edit]
This level contains the following numbers of things per skill level:
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