E1M7 (BOBKDV2)

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Revision as of 16:47, 20 January 2018 by Eris Falling (talk | contribs) (Speedrunning)


BOBKDV2 maps
This level occupies the map slot E1M7. For other maps which occupy this slot, see Category:E1M7.
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E1M7 is the seventh map of BOBKDV2. It was designed by Bob Carter. It was later adapted into E3M4 of The Lost Episodes of Doom.

Walkthrough

Map of E1M7
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. At the eastern end of the long corridor with the red doors are two doors leading to a room with a computer-texture wall. Approaching the wall lowers a lift with two imps in this room. Stepping onto this lift opens the door to the red key, thus this secret is impossible to miss. (sector 114)
  2. The ledge at the end of the long corridor with the red doors is a secret lift. The northern end of the west wall is a secret door leading back to the start. (sector 132)
  3. From #2 it is possible to jump to a ledge on the south side, where the western end of the south wall is a secret door leading to a passage with two energy cell packs, a box of rockets, a plasma gun, and an invulnerability. (sector 168)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

This information was last verified in its entirety on January 20, 2018.

Deathmatch

Statistics

Map data

Things 253
Vertices 1019*
Linedefs 1067
Sidedefs 1378
Sectors 199
* The vertex count without the effect of node building is 863.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links