E1M7 (Return to Phobos)

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Return to Phobos maps
This level occupies the map slot E1M7. For other maps which occupy this slot, see Category:E1M7.

E1M7 is the seventh map of Return to Phobos. It was designed by Michael Kelsey.

Contents

WalkthroughEdit

Map of E1M7
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. Travelling west from the yellow key (which can be found by going north from the exit), you will reach a yellow door. Just before this is a secret lift to the left (a dark grey wall flanked by light grey columns). Lower this, and take it up. The switch on the left opens up a teleporter (located south-east of the yellow key), and the switch on the right lowers the lift. Continue ahead to reach an area with a rocket launcher, two boxes of rockets (multiplayer only) and two stimpacks. The teleporter takes you to a podium from which you can jump to an area with a radiation suit, a medikit, a box of shells, and a computer map. Both areas with items count as secrets. (sector 19)
  2. See #1. (sector 21)
  3. Go through the aforementioned yellow door, and take the lift in the south-west corner. Jump onto the ledge and continue round to the west. At the centre of this passage is a secret door (flanked by light grey supports) leading to a room with a switch, which counts as a secret. The switch opens up a path over the columns in the nearby nukage, leading to a platform with a megaarmor and four health potions. (sector 82)
  4. In the north-west of the level is a nukage area with a blue-door locked room containing a plasma gun. In the south-east corner of this area is a secret door (flanked by light grey supports) leading to a room with a green armor and 0-2 imps, and a link to another room with a partial invisibility and an imp (two on hard skill). (sector 119)
  5. The blue key is located in the north of the level. In this room is a switch which opens a lift and a path to an outside area. (sector 156)
  6. Take the lift east of the start and go through the teleporter maze to the north-west corner. Two doors open up – take the west one to a room with a window to a room with a supercharge on a platform. This can be accessed by pressing the south-west wall, which is a secret door leading to a passage to the supercharge room. The supercharge will lower on entering (the other end of this passage is also part of the same secret sector). (sector 52)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:17.46 Napsalm 2023-10-20 return0117p1746.zip Cross-listed from Pacifist
NM speed 0:24.91 Serge Marudov (Never_Again) 2003-05-03 return01_na2.zip
UV max
NM 100S
UV -fast 9:37.40 Serge Marudov (Never_Again) 2002-07-27 return01_na.zip
UV -respawn
UV Tyson
UV pacifist 0:17.46 Napsalm 2023-10-20 return0117p1746.zip

The data was last verified in its entirety on November 2, 2023.

DeathmatchEdit

Player spawnsEdit

This level contains four spawn points:

  1. facing east. (thing 0)
  2. facing east. (thing 497)
  3. facing west. (thing 498)
  4. facing west. (thing 499)

StatisticsEdit

Map dataEdit

Things 542
Vertices 1454*
Linedefs 1618
Sidedefs 1998
Sectors 169
* The vertex count without the effect of node building is 1351.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

External linksEdit