Difference between revisions of "E1M8: At the Heart of it All (Dawn of the Dead)"

From DoomWiki.org

[unchecked revision][unchecked revision]
Line 16: Line 16:
  
 
===Bugs===
 
===Bugs===
# If the player doesn't kill the first [[Barron of hell]], they can potentially become stuck in the final area as the wall will not lower when they kill the Barrons there
+
# If the player doesn't kill the first [[Barron of hell]], they can potentially become stuck in the final area as the wall will not lower when they kill the Baron's there
  
 
===Demo files===
 
===Demo files===

Revision as of 05:55, 2 March 2019

Dawn of the Dead maps
This level occupies the map slot E1M8. For other maps which occupy this slot, see Category:E1M8.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

E1M8: At the Heart of it All is the eighth and final map of Dawn of the Dead. It was designed by Jan Van der Veken.

Walkthrough

Map of At the Heart of it All
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Open the blue door, then head up and around to the next door. Open it, then open the wall with slime on it to get a plasma gun, energy cells, and a medikit. (sector 89)

Bugs

  1. If the player doesn't kill the first Barron of hell, they can potentially become stuck in the final area as the wall will not lower when they kill the Baron's there

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing north. (thing 4)
  2. facing north. (thing 5)
  3. facing north. (thing 6)
  4. facing north. (thing 7)

Statistics

Map data

Things 193
Vertices 628*
Linedefs 695
Sidedefs 1015
Sectors 145
* The vertex count without the effect of node building is 565.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links