Difference between revisions of "E1M8: Collider Control (Return to Hadron)"

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Please categorize new map articles as follows.
 
  By title: [[Category:Levels by name|Map Name (WAD Name)]] (no ExMy or MAP##).  This is automatic if you use the "name=" parameter with {{map}} (see below).
 
  By author: [[Category:Firstname Lastname levels]] once for each credited designer.
 
  By game title *IF* it is a commercial release (see Category:Stock levels).
 
  If it is a secret level: [[Category:Secret levels]].
 
  If it is missing most of its walkthrough information: {{Level stub}}
 
Additionally, the {{map}} template below will automatically categorize it by slot (see Category:Levels by slot).  For single-level PWADs, add the parameter "nocat=true" to avoid this (otherwise Category:MAP01 would be swamped).  It will also automatically categorize the article by name, sorting it as if the specified slot was missing (see Category:Levels by name).  If the level title starts with "A" or "The", for proper sorting, add the parameter "name=X" where "X" is the name of the level without "A" or "The" at the beginning.
 
 
 
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{{map|slot=E1M8|nocat=false}}
 
{{*series* **-**}}
 
 
'''E1M8: Collider Control''' is the eighth and final map of [[Return to Hadron]]. It was designed by [[ ]] and uses the [[music]] track " ".
 
'''E1M8: Collider Control''' is the eighth and final map of [[Return to Hadron]]. It was designed by [[ ]] and uses the [[music]] track " ".
 
{{Level stub}}
 
{{Level stub}}

Revision as of 17:12, 6 December 2016

This level occupies the map slot E1M8. For other maps which occupy this slot, see Category:E1M8.
Return to Hadron maps
Episode 1
Episode 2

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 3

M1 M2 M3 M4 M5 M6 M7 M8 M9

E1M8: Collider Control is the eighth and final map of Return to Hadron. It was designed by [[ ]] and uses the music track " ".

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of Collider Control
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. (sector 28)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 492
Vertices 1332*
Linedefs 1346
Sidedefs 1932
Sectors 230
* The vertex count without the effect of node building is 1125.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links