Difference between revisions of "E1M8: Collider Control (Return to Hadron)"
From DoomWiki.org
[checked revision] | [checked revision] |
m (Automated edit - add E1 to demos link) |
m (→External links: Automated edit - Update DSDA link) |
||
Line 237: | Line 237: | ||
== External links == | == External links == | ||
− | * {{ | + | * {{dsda2|wad=hadron|title=Return to Hadron E1 demos}} |
[[Category:Matt Powell levels]] | [[Category:Matt Powell levels]] | ||
[[Category:Levels with extra monsters in co-op]] | [[Category:Levels with extra monsters in co-op]] | ||
[[Category:Levels with extra equipment in co-op]] | [[Category:Levels with extra equipment in co-op]] |
Revision as of 08:09, 27 November 2020
Return to Hadron maps |
---|
Episode 1
|
Episode 2 |
Episode 3 |
This level occupies the map slot E1M8. For other maps which occupy this slot, see Category:E1M8.
E1M8: Collider Control is the eighth and final map of the first episode in Return to Hadron. It was designed by Matt Powell (cannonball).
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- In the big hall where the weapons are, go to the right side where two boxes of rockets and a medikit are. Use the terminal here to reveal numerous supplies. (sector 28)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The Compet-n records for the map are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | ** | ||||
NM speed | ** | ||||
UV max | ** | ||||
NM100S | ** | ||||
UV -fast | ** | ||||
UV -respawn | ** | ||||
UV Tyson | ** | ||||
UV pacifist | ** |
Miscellaneous demos
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Statistics
Map data
Things | 492 |
Vertices | 1332* |
Linedefs | 1346 |
Sidedefs | 1932 |
Sectors | 230 |
Things
This level contains the following numbers of things per skill level:
|
|