Difference between revisions of "E1M8: Collider Control (Return to Hadron)"

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== External links ==
 
== External links ==
* {{dsda|id=3066|title=Return to Hadron E1 demos}}
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* {{dsda2|wad=hadron|title=Return to Hadron E1 demos}}
  
 
[[Category:Matt Powell levels]]
 
[[Category:Matt Powell levels]]
 
[[Category:Levels with extra monsters in co-op]]
 
[[Category:Levels with extra monsters in co-op]]
 
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[[Category:Levels with extra equipment in co-op]]

Revision as of 08:09, 27 November 2020

Return to Hadron maps
Episode 1
Episode 2

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 3

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E1M8. For other maps which occupy this slot, see Category:E1M8.

E1M8: Collider Control is the eighth and final map of the first episode in Return to Hadron. It was designed by Matt Powell (cannonball).

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of Collider Control
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the big hall where the weapons are, go to the right side where two boxes of rockets and a medikit are. Use the terminal here to reveal numerous supplies. (sector 28)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos

Style Time Player Date File Notes
.zip

Statistics

Map data

Things 492
Vertices 1332*
Linedefs 1346
Sidedefs 1932
Sectors 230
* The vertex count without the effect of node building is 1125.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links