Difference between revisions of "E1M8: Phobos Anomaly (Doom)"

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Revision as of 13:27, 8 August 2006

Ultimate Doom maps
The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E1M8. For other maps which occupy this slot, see Category:E1M8.

E1M8: Phobos Anomaly is the eighth and final map of Knee-Deep in the Dead in Doom. It features a boss battle with two Barons of Hell and uses the music track "Sign Of Evil".

Strategy

Map of E1M8

Walkthrough

Walk forward and click the switch. A room full of demons will be revealed. You can kill these from your vantage point, using the exploding barrels to help. However, consider letting these and other monsters in the level live to help battle the Baron bosses through monster infighting.

Cross the room and ride the rising floor up to get a computer map, box of ammo and health.

Jump down and go down the steps going north. Secret #1 is on your right, but at skill levels 3 and above, you may want to defer picking it up until you deal with the two demons in the side rooms ahead. This will ensure maximum health for the boss battle.

Ahead there are rooms on both sides of the hallway. In the right (east) room is a chaingun with ammo that is needed for the boss battle (unless you are still carrying weapons from earlier levels). In the west room is a shotgun that is not really needed.

Continue north and click the switch to lower the lift. Ride up, and as you move forward, two doors will open allowing the Barons to emerge from their tomb-like structures.

Your objective now is to kill both Barons. These monsters (at 1000 hit points each) are much tougher than any others encountered in Episode 1. However, they can usually be killed with five direct hits from a rocket launcher, if you have one. Otherwise, it will take an average of 100 bullets from the chaingun to kill each one, varying widely from about 75 to 125, maybe more since some of your shots will likely miss and the fact that the damage for each bullet is random.

The Barons counterattack by hurling green plasma balls at you (and scratching if you get too close). There is an invisibility at the western point of the star-shaped battlefield that will help you avoid the plasma. The other four points of the star contain ammo and health that you may need.

When you have killed both Barons, the walls of the battlefield will lower. Jump down and head toward the structure to the north (which does not show on the automap). Click the switch on the wall facing south on the western half of the structure to raise a stairway. Go up the stairs and step onto the marble-textured teleporter pad.

You will arrive in a pitch-dark room with many monsters and, more importantly, a health-draining damaging floor which you cannot escape. When you die, the level (and the episode) end.

Secrets

  1. At the bottom of the steps leading from the entrance area, there is a secret door on the east wall revealing a soul sphere.
  2. (Not needed for 100% secrets, and only in Ultimate Doom): When the player encounters the Barons of hell, they emerge from pillars. Inside the east pillar there is a secret door on the east wall; this reveals a switch. The switch causes the elevator to lower back down, allowing the player to return to earlier sections of the level (and possibly restock on ammo).

Speedrunning

Routes and tricks

  • The computer map and shotgun are not needed, so the areas containing these may be bypassed.
  • If the player is positioned at one of the five points of the star-shaped boss battlefield, demons and spectres cannot get close enough to cause damage.
  • It is possible, but difficult, to jump directly from the boss battlefield to the top of the teleporter structure, thus avoiding a delay waiting for the stairs to rise. The player must straferun-jump just as the top of the lowering wall meets the level of the battlefield, in effect extending it out further. Some of the speedrun demos below demonstrate this maneuver.

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:50 Michael "OgreSlayR" Lastovica 2003-05-17 e1m8-050.zip
NM speed 00:49 Adam Hegyi 2001-06-20 n1m8-049.zip
UV max 01:10 Adam Hegyi 1998-03-07 e1m8-110.zip
NM100S 00:59 Jochen "Angus" Schneidau 2003-10-28 n1s8-059.zip
UV -fast 01:04 Jochen "Angus" Schneidau 2003-12-07 f1m8-104.zip
UV -respawn
UV Tyson 01:38 Oyvind Stenhaug 2002-04-08 t1m8-138.zip
UV pacifist 02:29 Oyvind Stenhaug 2002-05-13 p1m8-229.zip

Technical information

Having the walls lower when the last boss has been killed is a special effect built into the Doom engine. The walls to be lowered are given the special sector tag of 666.

Because the level uses this effect, and there is no other way around the walls, it is impossible to complete the level in "no monster" mode (except by cheating).

The damaging floor in the last room is a special sector type (11), more specialized than the usual damaging floors. It turns off "god mode" if it is on, and ends the level when health is depleted. This sector type is available but rarely used in PWADs.

Statistics

Map data

Things 126
Vertices 328
Linedefs 333
Sidedefs 511
Sectors 74

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 6 6 6
Spectres 0 0 10
Imps 5 5 5
Demons 8 14 18
Barons of Hell 2 2 2
Powerups ITYTD and HNTR HMP UV and NM
Stim packs 11 11 11
Medikits 3 3 3
Soul spheres 1 1 1
Green armors 1 1 1
Invisibilities 1 1 1
Automaps 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 2 2 2
Chainguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Ammo boxes 12 11 11
Shell boxes 4 4 4

External links