E1M8: StarGate into Infinity (Infinity)

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.
Infinity maps
This level occupies the map slot E1M8. For other maps which occupy this slot, see Category:E1M8.

E1M8: StarGate into Infinity is the eighth and final level of Infinity. It was designed by Bjorn Hermans and Holger Nathrath, and includes a custom music track, which is a cover of "Blade Runner (End Titles)" by Vangelis.

Contents

WalkthroughEdit

Map of StarGate into Infinity
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Collecting keys

Exit

Other points of interestEdit

SecretsEdit

  1. The bridge going across the water has two openings in the cages. Jump to the southern pool of water and go to the southeast corner quickly (because the water is damaging). You will be able to get a box of ammo and a box of shotgun shells before teleporting back. (sector 109)
  2. See Secret #1. (sector 117)
  3. Jump to the northern pool of water from the bridge and run to the northwest corner. Along this corridor will be a medikit as you head back to the previous room. (sector 114)
  4. By approaching the big door in the center of the map, the whole central room opens up. Go to the steps and press the two switches to reveal two more alcoves with monsters in them, both of which count as separate secrets. The northern compartment has a switch to open the final area as well. (sector 52)
  5. See Secret #4. (sector 55)
  6. The final area of the map where the exit is counts as a secret. (sector 92)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 8:57.14 Serge Marudov (Never_Again) 2010-06-28 infinity_na.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 7, 2021.

DeathmatchEdit

Player spawnsEdit

This level contains four spawn points:

  1. facing south. (thing 172)
  2. facing south. (thing 173)
  3. facing south. (thing 174)
  4. facing south. (thing 175)

StatisticsEdit

Map dataEdit

Things 213
Vertices 548*
Linedefs 562
Sidedefs 836
Sectors 122
* The vertex count without the effect of node building is 444.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

External linksEdit