E1M8 (BOBKDV2)

BOBKDV2 maps
This level occupies the map slot E1M8. For other maps which occupy this slot, see Category:E1M8.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

E1M8 is the eighth and final map of BOBKDV2. It was designed by Bob Carter. It was later adapted into E3M5 of The Lost Episodes of Doom.

Contents

WalkthroughEdit

Map of E1M8
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

There are no official secrets on this map.

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 8, 2021.

DeathmatchEdit

Player spawnsEdit

This level contains four spawn points:

  1. facing south. (thing 3)
  2. facing south. (thing 4)
  3. facing south. (thing 5)
  4. facing west. (thing 6)

StatisticsEdit

Map dataEdit

Things 367
Vertices 687*
Linedefs 732
Sidedefs 911
Sectors 119
* The vertex count without the effect of node building is 615.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit