This level occupies the map slot E1M8. For other maps which occupy this slot, see Category:E1M8.
E1M8 is the eighth and final map of Nuke Mine. It was designed by Jason Hargreaves and uses the music track " ".
Walkthrough
Essentials
Other points of interest
Secrets
There are no official secrets on this map.
Bugs
When playing this map in Ultimate Doom (or -complevel 3 of PrBoom+), this map can only be completed legitimately on Ultra-Violence or higher. This is because of the 666 tags requiring the killing of two barons of Hell, which are only present on those skill levels. With earlier versions of Doom, or -complevel 2 of PrBoom+, killing the spiderdemon will also cause the walls surrounding the exit to lower, so the level can be completed on all skills.
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Miscellaneous demos
Style |
Time |
Player |
Date |
File |
Notes
|
|
|
|
|
.zip |
|
Deathmatch
Player spawns
This level contains four spawn points:
- facing south. (thing 35)
- facing south. (thing 36)
- facing south. (thing 37)
- facing south. (thing 38)
Statistics
Map data
* The vertex count without the effect of node building is 167.
Things
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Spectre |
0 |
2 |
4
|
Baron of Hell |
0 |
0 |
2
|
Spiderdemon |
1
|
Weapons |
1-2 |
3 |
4-5
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Box of shotgun shells |
2
|
Rocket |
6
|
Energy cell pack |
4 |
8 |
8
|
Items |
1-2 |
3 |
4-5
|
Backpack |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
4
|
|
Technical information
Inspiration and development
Trivia
See also
Sources
External links