Difference between revisions of "E1M9: Keswick (Simply Phobos)"

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===Secrets===
 
===Secrets===
# ('''sector 21''')
+
# In the jagged hall, flip the switch to reveal a [[megaarmor]]. ('''sector 21''')
# ('''sector 76''')
+
# Head to the waterway closest to the starting point and you will come to an arrow pointing east. Use the wall it points to to find a [[medikit]]. ('''sector 76''')
# ('''sector 78''')
+
# At the start, an arrow points south to a wall. Open the wall to get a medikit. ('''sector 78''')
# ('''sector 80''')
+
# The arrow north of that one points east. Use that wall to find another medikit. ('''sector 80''')
# ('''sector 82''')
+
# Head into the waterway north of that one and look west across the water for an arrow pointing east. Use the wall it corresponds to to get a medikit. ('''sector 82''')
# ('''sector 84''')
+
# The arrow northeast of that one points north. You will find another medikit behind that wall. ('''sector 84''')
# ('''sector 86''')
+
# Southeast of the blue [[key]], an arrow points west. Head into the water and use the wall it points to to get a medikit. ('''sector 86''')
  
 
===Bugs===
 
===Bugs===

Latest revision as of 10:15, 23 May 2020

Simply Phobos maps

This level occupies the map slot E1M9. For other maps which occupy this slot, see Category:E1M9.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

E1M9: Keswick is the ninth and secret map of Simply Phobos. It was designed by Paul Corfiatis and uses the music track " ". The par time defined in MAPINFO is 2:45.

Walkthrough[edit]

Map of Keswick
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the jagged hall, flip the switch to reveal a megaarmor. (sector 21)
  2. Head to the waterway closest to the starting point and you will come to an arrow pointing east. Use the wall it points to to find a medikit. (sector 76)
  3. At the start, an arrow points south to a wall. Open the wall to get a medikit. (sector 78)
  4. The arrow north of that one points east. Use that wall to find another medikit. (sector 80)
  5. Head into the waterway north of that one and look west across the water for an arrow pointing east. Use the wall it corresponds to to get a medikit. (sector 82)
  6. The arrow northeast of that one points north. You will find another medikit behind that wall. (sector 84)
  7. Southeast of the blue key, an arrow points west. Head into the water and use the wall it points to to get a medikit. (sector 86)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 7)
  2. facing south-east. (thing 8)
  3. facing east. (thing 9)
  4. facing south. (thing 10)

Statistics[edit]

Map data[edit]

Things 115
Vertices 517*
Linedefs 497
Sidedefs 679
Sectors 88
* The vertex count without the effect of node building is 424.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]