Difference between revisions of "E1M9 (ASDoom)"

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{{ASDoom}}
###############################
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{{map|slot=E1M9|nocat=noname}}
###############################
 
##########  ACHTUNG  ##########
 
###############################
 
###############################
 
 
 
Please categorize new map articles as follows.
 
  By title: [[Category:Levels by name|Map Name (WAD Name)]] (no ExMy or MAP##).  This is automatic if you use the "name=" parameter with {{map}} (see below).
 
  By author: [[Category:Firstname Lastname levels]] once for each credited designer.
 
  By game title *IF* it is a commercial release (see Category:Stock levels).
 
  If it is a secret level: [[Category:Secret levels]].
 
  If it is missing most of its walkthrough information: {{Level stub}}
 
Additionally, the {{map}} template below will automatically categorize it by slot (see Category:Levels by slot).  For single-level PWADs, add the parameter "nocat=true" to avoid this (otherwise Category:MAP01 would be swamped).  It will also automatically categorize the article by name, sorting it as if the specified slot was missing (see Category:Levels by name).  If the level title starts with "A" or "The", for proper sorting, add the parameter "name=X" where "X" is the name of the level without "A" or "The" at the beginning.
 
 
 
-->
 
{{NavboxTemplateGoesHere 00-99}}
 
{{map|slot=E1M9|nocat=false}}
 
 
{{Level stub}}
 
{{Level stub}}
'''E1M9''' is the ninth and secret map of [[ASDoom]]. It was designed by [[ ]] and uses the [[Adding custom music|music]] track " ".
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'''E1M9''' is the ninth and secret map of [[ASDoom]]. It was designed by Andy Sheppard.
  
 
== Walkthrough ==
 
== Walkthrough ==
[[File: |thumb|300x300px|Map of E1M9]]
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[[File:ASDoom E1M9 map.png|thumb|360x300px|Map of E1M9]]
 
{{Map spots}}
 
{{Map spots}}
  
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===Secrets===
 
===Secrets===
# ('''sector 40''')
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# In the east of the level is an area with several [[Baron of Hell|barons of Hell]] and a [[switch]] which lowers a wall allowing access to the exit. There is a secret [[door]] on the west wall here, opposite the north-westernmost part of the baron of Hell sector, which requires the yellow [[key]], and leads to two [[spectre]]s, a [[BFG9000]], a [[box of rockets]], and an [[energy cell pack]]. ('''sector 40''')
# ('''sector 42''')
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# Similar to #1, there is a secret door opposite the south-westernmost part of the baron of Hell sector, which requires the blue key, and leads to a spectre, five [[rocket launcher]]s, some [[ammo]], and a [[medikit]].  Getting the medikit activates a [[crushing ceiling]] which will crush the barons of Hell. ('''sector 42''')
  
 
===Bugs===
 
===Bugs===
 +
 +
The four doors in the corners of the main rectangular corridor can only be opened from the western side, thus if one of these doors closes with the player to the east of it, the area behind that door will be permanently closed off.  This makes 100% kills and 100% secrets virtually impossible to obtain (as both secrets require keys which are located in the north and south corridors).
  
 
===Demo files===
 
===Demo files===
Line 46: Line 32:
  
 
===Current records===
 
===Current records===
The records for the map at the [[Doomed Speed Demos Archive]] are:
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The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Style||Time||Player||Date||File||Notes
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! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
 
|[[UV speed]]|| || || || ||
 
|[[UV speed]]|| || || || ||
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|[[UV max]]|| || || || ||
 
|[[UV max]]|| || || || ||
 
|-
 
|-
|[[NM100S]]|| || || || ||
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|[[NM 100S]]|| || || || ||
 
|-
 
|-
 
|[[UV -fast]]|| || || || ||
 
|[[UV -fast]]|| || || || ||
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|}
 
|}
  
===Miscellaneous demos===
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''The (absence of) data was last verified in its entirety on December 7, 2021.''
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
|-
 
| || || || || ||
 
|}
 
 
 
== Deathmatch ==
 
  
 
== Statistics ==
 
== Statistics ==
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{{col-begin}}
 
{{col-begin}}
{{col-break|width=33%}}
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{{col-break}}
 
{| {{prettytable|style=text-align: center;}}
 
{| {{prettytable|style=text-align: center;}}
 
!colspan="4"|Single-player
 
!colspan="4"|Single-player
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|-
 
|-
 
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|2
 
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|2
|}
 
{{col-break}}
 
{| {{prettytable|style=text-align: center;}}
 
!colspan="4"|Multiplayer
 
|-
 
!Monsters!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Imp||34||34||44
 
|-
 
|style="text-align: left;"|Demon||9||9||14
 
|-
 
|style="text-align: left;"|Spectre||colspan="3"|3
 
|-
 
|style="text-align: left;"|Cacodemon||2||2||5
 
|-
 
|style="text-align: left;"|Baron of Hell||9||9||14
 
|-
 
!Weapons!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Rocket launcher||colspan="3"|6
 
|-
 
|style="text-align: left;"|BFG9000||colspan="3"|1
 
|-
 
!Ammunition!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Box of bullets||colspan="3"|5
 
|-
 
|style="text-align: left;"|Box of shotgun shells||colspan="3"|4
 
|-
 
|style="text-align: left;"|Rocket||colspan="3"|6
 
|-
 
|style="text-align: left;"|Box of rockets||colspan="3"|3
 
|-
 
|style="text-align: left;"|Energy cell pack||colspan="3"|5
 
|-
 
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Stimpack||colspan="3"|1
 
|-
 
|style="text-align: left;"|Medikit||colspan="3"|4
 
|-
 
|style="text-align: left;"|Megaarmor||colspan="3"|1
 
|-
 
!Items!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Supercharge||colspan="3"|1
 
|-
 
|style="text-align: left;"|Partial invisibility||colspan="3"|1
 
|-
 
!Keys!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Blue skull key||colspan="3"|1
 
|-
 
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 
|-
 
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Teleport landing||colspan="3"|2
 
 
|}
 
|}
 
{{col-end}}
 
{{col-end}}
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== External links ==
 
== External links ==
*
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* {{dsda2|wad=asdoom|title=ASDoom demos}}
  
[[Category:**** levels]]
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[[Category:Andy Sheppard levels]]
 +
[[Category:Secret levels]]

Latest revision as of 12:08, 7 December 2021

ASDoom maps
This level occupies the map slot E1M9. For other maps which occupy this slot, see Category:E1M9.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

E1M9 is the ninth and secret map of ASDoom. It was designed by Andy Sheppard.

Walkthrough[edit]

Map of E1M9
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the east of the level is an area with several barons of Hell and a switch which lowers a wall allowing access to the exit. There is a secret door on the west wall here, opposite the north-westernmost part of the baron of Hell sector, which requires the yellow key, and leads to two spectres, a BFG9000, a box of rockets, and an energy cell pack. (sector 40)
  2. Similar to #1, there is a secret door opposite the south-westernmost part of the baron of Hell sector, which requires the blue key, and leads to a spectre, five rocket launchers, some ammo, and a medikit. Getting the medikit activates a crushing ceiling which will crush the barons of Hell. (sector 42)

Bugs[edit]

The four doors in the corners of the main rectangular corridor can only be opened from the western side, thus if one of these doors closes with the player to the east of it, the area behind that door will be permanently closed off. This makes 100% kills and 100% secrets virtually impossible to obtain (as both secrets require keys which are located in the north and south corridors).

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 7, 2021.

Statistics[edit]

Map data[edit]

Things 123
Vertices 377*
Linedefs 356
Sidedefs 501
Sectors 49
* The vertex count without the effect of node building is 316.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]