E2M1: Advent (Cleimos)

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Revision as of 10:18, 8 December 2021 by XymphBot (talk | contribs) (Speedrunning: Automated edit - Verify no DSDA map records; rm empty Misc section)


Cleimos maps
This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.

E2M1: Advent is the first map of Cleimos. It was designed by Rand and Steven Phares.

It was adapted into MAP01 of Cleimos 2.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of Advent
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. After going through the first door, you will see a secret door, marked with a green texture, immediately behind the sign. It leads to two clips and eight shotgun shells. (sector 276)
  2. In the north of level is a water room with a structure in the middle. There is a secret path to the east of this room, accessible by leaving the water room through either exit, heading immediately east and opening a secret door across from the short red firestick. The path contains an armor and a stimpack (two stimpacks on easy skill). (sector 119)
  3. In the north-west of the water room is a section of wall with a less green texture. It is a secret door, leading to a computer map and a light amplification visor. (sector 122)
  4. The west side of the structure in the water room has a lift which lowers on approach, leading to a medikit (two on easy skill) and a backpack. (sector 136)
  5. After going through the southern red door, you will enter a square room with a demon face on its east wall. This lowers on pressing, revealing a room with two stimpacks, two boxes of bullets, and a switch which reveals a chaingun in the square room. (sector 31)
  6. The path immediately at the bottom of the stairs in the southern maze area counts as a secret and is impossible to miss. (sector 249)
  7. Go up the stairs in #6 and follow the path to the end. Ahead at the end is a secret door leading to a rocket launcher and a megaarmor. (sector 17)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 8, 2021.

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing north. (thing 4)
  2. facing west. (thing 15)
  3. facing south. (thing 24)
  4. facing west. (thing 25)

Statistics

Map data

Things 203
Vertices 1460*
Linedefs 1587
Sidedefs 1203
Sectors 311
* The vertex count without the effect of node building is 1266.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links