E2M1: Beast Depot (Strange Aeons)

WalkthroughEdit

Map of Beast Depot
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Two aisles of monster containers lead to a set of large, metal doors that only open by switch; beyond the doors, an alarm blares endlessly. Making any noise will cause a Flayworm to burst through the side door and attack. After clearing out all the gunmen in the base, follow the left wall from the entrance to the yellow keycard and use it to access the observation booth up the main hallway.

The booth has three switches. Flip the left and right switches first and release the Ghoul and Flayworms from their cages. Help the Ghoul kill the monsters, then flip the middle switch to open the door to the arena; the Ghoul should wipe out the Men from Leng who come charging in. Go into the arena and grab the red keycard.

A pack of Flayworms will ambush you on your way to the red door switch. Open the red door, kill the Flayworms beyond, and grab the blue keycard. Beyond the blue door is the exit slipgate.

Other points of interestEdit

Beware the chasm by the exit slipgate: falling in means instant death.

SecretsEdit

  1. Before leaving your house, open the bedroom door to your left and grab the blue armor. (sector 194)
  2. When the Flayworm opens the side door in the creature containment room (at the beginning of the map), walk through and enter the ventilation grate on the left: it hides another blue armor. (sector 77)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on June 29, 2022.

StatisticsEdit

Map dataEdit

Things 186
Vertices 864
Linedefs 1040
Sidedefs 1546
Sectors 196

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

The Beast Depot was another of the original map concepts from Impie's crude 1995 design document. The player would begin exploration of a new "mad science" environment featuring monsters kept in glass tubes.

The protagonist of The Dream-Quest of Unknown Kadath also allied himself with Underworld Ghouls during his journey.

TriviaEdit

See alsoEdit

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