Difference between revisions of "E2M1: Deimos Anomaly (Doom)"

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{{The Shores of Hell}}
 
{{The Shores of Hell}}
:''For the Heretic level of the same name, see [[E2M1: The Crater]].''
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{{map|slot=E2M1}}
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'''E2M1: Deimos Anomaly''' is the first map of [[The Shores of Hell]] in [[Doom]]. It consists of seven parts linked by [[Teleporter|teleports]].
 
'''E2M1: Deimos Anomaly''' is the first map of [[The Shores of Hell]] in [[Doom]]. It consists of seven parts linked by [[Teleporter|teleports]].
  
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* [http://www.doom2.net/compet-n/database/cn.cgi?map:udoom:21 E2M1 demos from the Compet-N database]
 
* [http://www.doom2.net/compet-n/database/cn.cgi?map:udoom:21 E2M1 demos from the Compet-N database]
 
[[Category:Levels]]
 
[[Category:Levels]]
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[[Category:E2M1]]

Revision as of 18:12, 2 October 2005

Ultimate Doom maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.

E2M1: Deimos Anomaly is the first map of The Shores of Hell in Doom. It consists of seven parts linked by teleports.

Strategy

Map of E2M1

Walkthrough

Go past the teleporter to get the blue keycard. Come back and teleport.

Go around and take the next teleporter. Walk forward and click the skull switch on your left (south) to lower the wall ahead.

Go west and then around to your left to the blue door. Go through and teleport.

Go nearly to the far wall, then turn around to see a red switch on your left facing southeast. Click it to raise some stairs just beyond. Go up the stairs and click another red switch. This opens up a teleporter back near the first switch.

Teleport yet again. Walk forward to lower the wall in front of you and reveal the exit door.

Secrets

  1. As you approach the second teleporter, click the switch on the eastern wall. Then click the switch that rises up behind you. A hallway to the north containing the red keycard will open.
  2. Click the switch on the other side of the short wall that rose up with the previous switch on it. This opens a teleporter way back where you found the blue keycard. Take it to a secret room with a plasma rifle.
  3. After you take the teleporter near the red keycard, there is a skull switch to the left, facing west, of the skull switch that lowers the wall ahead. This other skull switch raises the wall it is on to open a teleporter room. Teleport into a long hallway containing health potions and spiritual armor.
  4. Go through the red door to find a computer map.

Speedrunning

Routes and tricks

  • If you are going for 100% secrets, take the first teleporter when you first come to it. After clicking all the switches at the end of the hallway, teleport back to get the blue keycard and teleport to secret #2 at the same time.
  • It is not necessary to click the switch that raises the short wall with switches on both sides. Just click in the air as if the wall had already risen.
  • You can collect secret #3 while waiting for the wall ahead to lower.

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:36 Adam Hegyi 1999-09-03 e2m1-036.zip
NM speed 00:39 Adam Hegyi 2001-02-03 n2m1-039.zip
UV max 01:25 Drew "stx-Vile" DeVore 2003-03-09 e2m1-125.zip
NM100S 00:59 Adam Hegyi 1999-06-19 n2s1-059.zip
UV -fast 01:27 Adam Hegyi 2001-01-25 f2m1-127.zip
UV -respawn 01:15 Adam Hegyi 2001-02-20 r2m1-115.zip
UV Tyson 04:54 Xit Vono 2003-04-06 t2m1-454.zip
UV pacifist 00:39 Adam Williamson 1999-06-07 p2m1-039.zip

Statistics

Map data

Things 127
Vertices 371
Linedefs 415
Sidedefs 550
Sectors 92

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 7 9 10
Spectres 0 0 1
Imps 3 8 14
Demons 2 7 11
Troopers 2 13 15
Cacodemons 0 2 3
Lost Souls 1 0 0
Powerups ITYTD and HNTR HMP UV and NM
Stim packs 5 5 5
Medikits 8 7 7
Health bonuses 8 8 8
Armor bonuses 7 7 7
Green armors 1 1 1
Blue armors 1 1 1
Automaps 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Plasma guns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips 1 1 1
Shells 3 3 3
Energy cells 1 1 1
Ammo boxes 1 0 0
Shell boxes 1 1 1
Keys ITYTD and HNTR HMP UV and NM
Blue cards 1 1 1
Red cards 1 1 1

External links