Difference between revisions of "E2M1: Flesh Start (Return to Hadron)"
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− | '''E2M1: Flesh Start''' is the first map of [[Return to Hadron]]. It was designed by [[Matt Powell (cannonball)]] and uses the [[Adding custom music|music]] track " ". | + | '''E2M1: Flesh Start''' is the first map of The Collider's New Clothes episode in [[Return to Hadron]]. It was designed by [[Matt Powell (cannonball)]] and uses the [[Adding custom music|music]] track "Into Sandy's City" by Robert Prince (from Doom II). |
== Walkthrough == | == Walkthrough == | ||
− | [[File: |thumb|300x300px|Map of Flesh Start]] | + | [[File:Return to Hadron E2M1 map.png|thumb|300x300px|Map of Flesh Start]] |
{{Map spots}} | {{Map spots}} | ||
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===Secrets=== | ===Secrets=== | ||
− | # ('''sector 72''') | + | # At the south side of the dark-floored area where you can see the yellow [[key]], you can spot a switch if you look to the southwest. Shoot it and fall down a floor, then go to the northeast corner to find two [[armor bonus]]es and a switch, which will lower the yellow key platform. The yellow key can then be used to get a [[rocket launcher]] near the blue and red bars. ('''sector 72''') |
− | # ('''sector 130''') | + | # Get past the [[crushing ceiling|crushers]] at the start and into the area where the [[demon]]s came from. Turn to the northwest and notice that the top part of the wall in the corner has slime on it. Press on the wall underneath it to open a room with [[partial invisibility]], [[rocket]]s, and a [[medikit]]. ('''sector 130''') |
===Bugs=== | ===Bugs=== |
Revision as of 08:49, 25 September 2018
Return to Hadron maps |
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Episode 1 |
Episode 2
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Episode 3 |
This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
E2M1: Flesh Start is the first map of The Collider's New Clothes episode in Return to Hadron. It was designed by Matt Powell (cannonball) and uses the music track "Into Sandy's City" by Robert Prince (from Doom II).
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- At the south side of the dark-floored area where you can see the yellow key, you can spot a switch if you look to the southwest. Shoot it and fall down a floor, then go to the northeast corner to find two armor bonuses and a switch, which will lower the yellow key platform. The yellow key can then be used to get a rocket launcher near the blue and red bars. (sector 72)
- Get past the crushers at the start and into the area where the demons came from. Turn to the northwest and notice that the top part of the wall in the corner has slime on it. Press on the wall underneath it to open a room with partial invisibility, rockets, and a medikit. (sector 130)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
Deathmatch
Statistics
Map data
Things | 162 |
Vertices | 1102* |
Linedefs | 1089 |
Sidedefs | 1596 |
Sectors | 136 |
Things
This level contains the following numbers of things per skill level:
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